BryonD
Hero
For a lot of standard or on the fly npcs I use pretty much the rules of thumb listed above.
For other stuff I get a lot of mileage out of Excel.
I do not use the calculation features of Excel. I just use it as a very handle electronic notepad.
If I just want basic stats I can jot down a few lines worth.
If I am interested in a character I'll do a full write up. But only if I find my interest in the character to be such that detailing is going to be fun for me.
Excel offers major advantages for me in this. If I want a more advanced version of a character, I just copy the cells or workpage and modify.
And if I want another very similar character a year later, I don't have to hope I still have the piece of paper. I just go through my old versions and find one that works. I have workbooks saved as "arcane casters", "orcs", "mind flayers", etc.... I find it quite efficient.
My main rule remains: D&D is supposed to be fun. Do the stuff that is fun.
For other stuff I get a lot of mileage out of Excel.
I do not use the calculation features of Excel. I just use it as a very handle electronic notepad.
If I just want basic stats I can jot down a few lines worth.
If I am interested in a character I'll do a full write up. But only if I find my interest in the character to be such that detailing is going to be fun for me.
Excel offers major advantages for me in this. If I want a more advanced version of a character, I just copy the cells or workpage and modify.
And if I want another very similar character a year later, I don't have to hope I still have the piece of paper. I just go through my old versions and find one that works. I have workbooks saved as "arcane casters", "orcs", "mind flayers", etc.... I find it quite efficient.
My main rule remains: D&D is supposed to be fun. Do the stuff that is fun.