IceBear
Explorer
DizzyKungFu said:
Limiting the damage based on Telekinesis doesn't make much sense to me. The damage is being done by Alchemist's fire, not directly by the Telekinesis effect. It might be possible to duplicate this effect in a mundane way (say with some sort of mechanical device)... so in that case, the matter of that much Alchemist's fire hurled at a single target is still the crux of the issue.
Yes, but whenever I make a game ruling I take overall balance into effect. Allowing something to do 200d6 points of damage is unbalancing in my mind and thus I would rule against it. This is one way - capping the damage (as you can only be on fire so much). Another is, he had better be VERY careful when transporting that much alchemist fire or there's libel to be a BIG explosion before he wants one.
IceBear