Brother Laszlo
First Post
This is why I always avoid "scarring" the characters. The game should first and foremost be about fun, and if you "ruin" someone's character, its just not fun.
I agree that a cursed character CAN be more fun than a new character, not because the new character is less powerful, but because curses can be interesting. Curses that are simply "you are -4 to hit" aren't very interesting, and just make the player feel useless. A traditional curse like "plants wither at your approach" can create even more grief for the party than a straight -4 BAB, but adds something to the character and story.
The point is, you can have your cake and eat it too by punishing the characters in interesting ways that don't just sap them of their strengths. That way the players maintain interest in their characters, but no one feels like they're getting a free ride.
I agree that a cursed character CAN be more fun than a new character, not because the new character is less powerful, but because curses can be interesting. Curses that are simply "you are -4 to hit" aren't very interesting, and just make the player feel useless. A traditional curse like "plants wither at your approach" can create even more grief for the party than a straight -4 BAB, but adds something to the character and story.
The point is, you can have your cake and eat it too by punishing the characters in interesting ways that don't just sap them of their strengths. That way the players maintain interest in their characters, but no one feels like they're getting a free ride.