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DMG2: Companions, missing feature or intentional ommission?

cmrscorpio

Explorer
So, I'm looking through the section on building your own companion, specifically at the powers given to leaders and I notice that they do not have the ability to heal themselves with their healing ability. Nor is there any mention of a companion character's ability to use a second wind, which is in contrast to the section in the dmg for creating npcs.

Does anyone know if this is this a mistake or if is it intentional?
 

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Hazard_53188

Explorer
I have no idea but when I created companions for my players prior to the release of DMG2, I gave them the second wind power and it worked quite well. Since all the players are used to using Second Wind for their own characters it doesn't make the companions any harder to run.
 

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