shilsen
Adventurer
Emirikol said:The DM needs to provide a world that the PC's can count on. If he's constantly tweaking and modifying, players never know what direction to take their characters. For example: if you're a high-combat DM with no diplomacy or role playing and it's a well-known fact, then players need to understand that and not create characters of high diplomatic skill. The opposite is true in other campaigns.
The DM needs to stick to HIS guns so the players can figure him out.
Interesting idea, and to me, extremely limited. While I expect my players to adapt to some extent to my tastes (after all, I'm the one running the campaign), I also expect to adapt to some extent to their tastes (after all, they're the ones playing in the campaign). To use your example, the high-combat DM needs to cater at least somewhat to his players and try to create diplomacy and roleplaying situations so that they can enjoy them too.
As a DM, I personally like heavy roleplaying, dislike dungeon crawling and have maybe one fight or two per session. And I told my players about that when they were creating characters. But since many of them like combat and dungeon crawling more than I do, every few sessions or so I have a session or two which is heavy on the combat. At one point, we were in the middle of a city-based intrigue-laden series of sessions, when the PCs decided things were getting too hot for them and left for an entirely different continent. Since the players evidently needed a bit of a change in pace, I had the next half a dozen sessions focus on wilderness travel, exploration and multiple combats. And I catered to my own tastes by throwing in a few interesting NPCs for roleplaying interactions and a bunch of plot hooks, some of which got picked up and are still alive and kicking. My players thoroughly enjoyed the change. I enjoyed the fact that they were having fun and also had fun with what we were doing. Would I have been a better DM if I had stuck to my guns and forced them to play exactly what I wanted them to and nothing else? HELL, NO!