Primitive Screwhead
First Post
I prefer players to work on PC's plans the same way I do. I start with a general concept and figure out what classes fit the bill. Then, in play, the character may respond to circumstances by altering the plan somewhat.
One example of this is my first ever 3.x character. I wanted to play the first and only illiterate Arcane Archer. Many sessions later, and a sidetrack into Deepwood Sniper and Rogue, he is one level away from finally meeting the Arcane Archer prereqs.
A second example is my current character. The concept is a shadow mage who calls forth constructs to do his bidding. Turns out he is actually a Cleric/Rogue on paper so far, with a potential to go to Sacred Stalker later on.. a PrC the DM suggested for me. It will be interesting to see what other turns the character makes... there is a possible role-playing reason for him to take a level or two in Barbarian...
IMHO, the whole DM control/Player rights deal boil down to intra-group problems, not rule set problems. I have played in some of the most screwed up rulesets that exist and never had any issues with this.
One example of this is my first ever 3.x character. I wanted to play the first and only illiterate Arcane Archer. Many sessions later, and a sidetrack into Deepwood Sniper and Rogue, he is one level away from finally meeting the Arcane Archer prereqs.
A second example is my current character. The concept is a shadow mage who calls forth constructs to do his bidding. Turns out he is actually a Cleric/Rogue on paper so far, with a potential to go to Sacred Stalker later on.. a PrC the DM suggested for me. It will be interesting to see what other turns the character makes... there is a possible role-playing reason for him to take a level or two in Barbarian...
IMHO, the whole DM control/Player rights deal boil down to intra-group problems, not rule set problems. I have played in some of the most screwed up rulesets that exist and never had any issues with this.