sniffles
First Post
All of the GMs I play with keep XP amounts secret and just tell the players when we level up. I really have no idea what amounts are required to increase a level because I've never needed to know. I don't know how much XP any monster is worth. However, if I did know it would have no effect on my roleplaying; I would not start attacking things just because I only need 100 more XP to reach the next level. Leveling up is part of the fun, but it's not the purpose of the game for me.
I came to D&D from non-level-based systems and was accustomed to getting a chance for skill increases every game session or two, rather than having to wait weeks or months for a chance to improve my character. I've adapted to not knowing where I'm at in d20 games, and I just go with the flow. I'd rather not have to keep track of my experience. It would just remind me how far I am from my next improvement. This way leveling up comes as a pleasant surprise, like an unexpected gift.
I came to D&D from non-level-based systems and was accustomed to getting a chance for skill increases every game session or two, rather than having to wait weeks or months for a chance to improve my character. I've adapted to not knowing where I'm at in d20 games, and I just go with the flow. I'd rather not have to keep track of my experience. It would just remind me how far I am from my next improvement. This way leveling up comes as a pleasant surprise, like an unexpected gift.