Seems like it. But, in the end, it's the player perception that matters. If the players feel the game has been fair, and they had fun playing, mission accomplished.So everyone had the same chance to do whatever was being done?
It kind of sounds like you already were, at least with respect to static DC's.I've been seriously considering DMing 4e while my plyaers use 3.5
Seems like it. But, in the end, it's the player perception that matters. If the players feel the game has been fair, and they had fun playing, mission accomplished.
NOW, I have played in games like this, except the DM relied on dice rolls because he couldn't be bothered to prepare for his games (e.g. his DM screen had nothing behind it). THAT was endlessly frustrating. If he had so much as a printout of stereo instructions back there, and actually looked down at them from time to time, I probably would not have been the wiser.
I've been seriously considering DMing 4e while my plyaers use 3.5
Interesting experiment. You would not have gotten away with it at higher levels where the total number of modifiers gets difficult to manage though.
While a roll of a 6 is probably a failure for most players, if that player has a high stat modifier, and some magic at work to buff the number, as well as feats optimized to the action, you could get caught.
Unless of course you are accounting for who is doing what when deciding the difficulty range for the character.
But relying on how well you know your PC's characters can backfire. I am generally hard pressed to recall the specifics of any of my players character sheets.
Unless of course you are accounting for who is doing what when deciding the difficulty range for the character.
Would it be reasonable of me to secretly be playing a GURPS character in a D&D game without the knowledge of the rest of the group? Why is it reasonable when a DM does it? The DM should not put his own whims ahead of what the group wants to be playing.