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DMs: What are your character pet peeves?

ReeboKesh

First Post
One of my players just sent me this link and I just have to throw my 2 cents in.

First off we play Pathfinder and I have recently discovered Adventure Paths (though have yet to run one). What I think is the greatest thing ever is that the Players Guides to the APs loosely tell players what's in store for the campaign and suggest the types of characters would suit it. Most importantly they state that the AP is a story that the DM and players work together to see to the end. Right there that should be a sign that creating a character who has some long term goal to be a king or rich merchant or some such other thing that has nothing to do with the AP, is a bad idea.

As a DM, I've had my fair share of characters who wanted to do their own thing or didn't want to do the adventures that I set before them, so I've pretty much come to the decision that I'll be running APs from hence forth and if you want to play in my game your build a character who wants to see the AP's story to the end. Finally D&D has become a group game and not one where the DM is serving the players every whim.

(Just a little background on my rant above. I started running a campaign last year and had a least three adventures that I had written and prepared for turned down by the players. I'm sorry but I call bull@#$% on that. Back in ye old days (1st and 2nd Edition) you rocked up to the game to play the adventure the DM had ready for you. I think video games, especially sandbox style video games have spoilt players these days to the point they think their DM has his own R&D churning this stuff out. As a side I have to laugh when players who play these sandbox style campaigns cry when their characters are killed by Owlbears at 1st level because they wandered into the "bad hex". Hey moron, you asked for it!)

Anyway on to the type of characters I can't stand (I’m going to throw players in there too because they are their characters):
1. The Chaotic "I can do whatever the @#$% I want" Neutral alignment character which to me is pretty much throwing alignment out the window because you can just do whatever you want and your character really doesn't care, you know like selfish people in real life. What's the point of playing a character who is just a spellcasting/sword swinging version of yourself? It's a roleplaying game, play someone who isn't you! How's that for a challenge?

2. The "I'm higher level than you Mr town guard/innkeeper/peasant/king so I can treat you like a @#$% and you can't do anything because I can kill you with one attack" type character. Really? You're supposed to be a hero and yet your still act like an arrogant @#$%? Just once I'd like to take a page out of the WoW and have the City Guards be High Level and just @#$% slap the rude player silly and then kick him out of the city. I guess that’s the problem with games that have hit points per level.

3. The "I'm bored with this character, I'm rolling a new one but he’s pretty much the same person" character. This actually upsets other players, especially roleplayers who struggle with the suspension of disbelief when one character who’s been with the group for months leaves and a new one comes along who acts like the original character just soul jumped into a new body. This is even worse when that character has become an important part of a major storyline or has a strong connection to important NPCs/Plot/Item.

4. The players who doesn’t/can’t be bothered reading the rules so their character comes across as a totally incompetent version of that class because they don’t know their own abilities. This is usually the worst with players who play spellcasters because they’ll even assume the spells does one thing and it doesn’t or they’ll waste 1 minute in combat reading the spell they’re about to cast. Really? Did you pick the spell because you liked the name? You’re a @#$% player, read your class abilities/spells, it’s the only homework you have to do!

5. The player who forgets what happened last game or major moments during the campaign. Ok the game was 4 weeks ago (and we have all our sessions recorded on file) but how do you erase these memories especially if it was your characters that did that truly awesome/funny/stupid thing that made everyone gasp/laugh/angry? You recall movie scenes but not a scene you were in? Sometimes I worry that Alzheimer’s is spreading.

6. The “funny man”. Ok everyone likes to joke around and be the guy that makes people laugh at a funny line but why is every character you play the funny man? I think this goes back to point 1, the player who plays themselves, he’s funny in RL so he’s characters are also funny. I guess this is the least annoying issue because everyone has a good time but you can pretty much throw out roleplaying or serious storylines out the window if the funny man takes the stage.

7. The “He’s a BBEG, kill him!” character. This is the character that attacks the moment the BBEG opens his mouth to speak even if the BBEG was probably going to reveal a major plot secret, a potential weakness or the location of the orphans that the players are supposed to rescue. This character just wants to go first in combat in a system that uses Initiative to determine who goes first. How about you just wait and listen to what BBEG has to say? You may learn something like the location of an uber magic item catered for your character but now the DM is going to ignore because, well you killed the BBEG before he got a chance to speak.

OK I’m sure I’ve got more but it’s late and I’m tired.
 

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Kzach

Banned
Banned
My biggest peeve is the rogue who steals from the party. I hate it so much that I will find away to get the sucker caught by the rest of the party. It makes no sense to me that you would steal from the people who are helping keep you alive.

-snip-

And my last is lone wolves they just don't work with a game that is meant to be a cooperative one.

We just resolved an issue with a player like this in one of the games I play in online. The dude was a bit of a dick in general and was a constant source of minor irritation both during games and during the week in our chat room. But this week he once more decided to be a complete douche about a treasure cache he found (he simply could access it through a flying power before anyone else could even though we all knew about it and someone else had spotted it). He'd previously kept items for himself and sold them for profit above and beyond the party's shared amount, several times, despite no-one being happy about it and calling him out on it. The irony was that although he didn't actually take anything (this time) other than what was his by right of wish-list, he ACTED like he was stealing and even went so far as to risk losing two items from other people's wish-lists by throwing them near a chasm, fully knowing that if another character didn't catch them, they'd be lost to the group.

Basically it was the straw that broke the camel's back and even the lawful good members of the party felt he was a traitor, a thief and a detriment to our party... so the rogue backstabbed him to bloodied with a surprise attack and then won initiative and killed him outright.

Moral of the story? Don't piss off the rogue :D
 

Tyler Do'Urden

Soap Maker
We just resolved an issue with a player like this in one of the games I play in online. The dude was a bit of a dick in general and was a constant source of minor irritation both during games and during the week in our chat room. But this week he once more decided to be a complete douche about a treasure cache he found (he simply could access it through a flying power before anyone else could even though we all knew about it and someone else had spotted it). He'd previously kept items for himself and sold them for profit above and beyond the party's shared amount, several times, despite no-one being happy about it and calling him out on it. The irony was that although he didn't actually take anything (this time) other than what was his by right of wish-list, he ACTED like he was stealing and even went so far as to risk losing two items from other people's wish-lists by throwing them near a chasm, fully knowing that if another character didn't catch them, they'd be lost to the group.

Wow, yeah... characters who steal from other characters are bad, though I've had plenty over the years who have gone even further than that... I once had two Paladins (Lawful Good 2nd edition ones at that!) try to murder each other over a dispute... a party Paladin (same group, different campaign) toss our Cleric (who was wearing armor and couldn't swim) into a lake out of frustration, and- to top it all off- a character literally start a war with another one (he was upset that the other character had managed to connive his way into control of a Barony- so he held a military coup and ran off with half his army.)

All three of these characters- the belligerent paladin, the angry cleric, and the mutineer- were all run by the same player. Needless to say, after the third offense, we finally tossed him out of the group. Some players just can't grow up and learn not be dicks, it seems.

This, however, is a player problem, not a character problem- but the "rogue who steals from the party" is no different than the "Paladin who bosses around the party", "cleric who refuses to heal the party", "Wizard who uses enchantment spells against other PCs", "Fighter who raises an army/lynch mob to kill another PC", etc., etc. They're all signs that you've got a dick player on your hand who should probably be tossed out of the group.

Now, if you have mature roleplayers who are roleplaying conflicts that naturally would come up between their characters, and you've all agreed that this is appropriate, there's nothing wrong with this. But that's rarely the case. In most games, parties need to operate on lines of "democratic centralism"- you can debate the course of action to take, but once the decision is made, everyone has to throw themselves into supporting that course of action.
 

Sugarmouse

First Post
Oh boy, do I have a couple. At first I resisted posting, since it has been a long time since I DM'd (I referred Reebo to this thread.)

Thankfully, I have only been guilty of his #6 a couple of times. :)

However, here a few of my peeves which cross between player and character.

1) The Hack. You know this one. He played something like Soulcalibur, and comes up with a Siegfried clone; or a Master Chief [in the case of a SW game] clone, and since the player unfortunately has little personality or imagination of their own, plays them as half dimensional, one trick ponies.

2) The Attention Hog. The character that ~must~ take centre stage. Unfortunately so does the player. From outright cheating [two 20s on a D20; caught out while DM'ing, no less;] to character assassination to distracting other players if the DM is not giving them their 1440 minutes of fame.

3) The Fence Sitter. The character that couldn't make a plot related decision if their lives depended on them. Ending in stalemates and plots not moving along. Dig hole, insert head, smile falteringly when things go to pieces, and eagerly await the next part of the story they can stall on.

4) The Charger. Come hell or high water, forget planning, just attack the problem straight on. Because we all know that full frontal assaults on prepared positions can never ever go wrong. Ever.


Oh, and 1 & 2 were one guy. We no longer play with him. But oh gods, the legacy can not be scrubbed from my minds eye.
 

steeldragons

Steeliest of the dragons
Epic
I'm in with everyone else on pretty much all of these.

The Clone/Hack: Taking a character they saw or read somewhere and not changing it at all or giving it the thinnest veneer (I'm a ranger who fights with two scimitars and has a figurine but instead of a panther, it's a lion! And I'm not drow...I'm a wood elf! *smiles like they've achieved some outstanding feat of creativity*

The "Exception": I take this as a step removed from the "Clone", made most notable (and I believe begun, in the first place) by Drizzt. I'm some race that noone's every heard of or seen, but I've decided to venture through the world of Men. I'm a wizard from a notoriously EVIL cabal who's on some paper-thin exploration for redemption (of course then never actually "redeems" themselves under the auspices that they are remaining "true" to their character's upbringing/training/alignment). I'm a warrior from this brutally savage society but I'm a peace lover (who is built to deal out unfathomable amounts of damage). Yes, yes. We all want to be "different/unique." We all want to feel "special." But being a sorcerer with pointy ears or a three foot tall hair-footed sneaky guy is not "different/special" enough?

The "Alignment Lawyer": This can be LG, CN, Any Evil, I've seen it done with just abotu any alignment in the book. It does go to the distinction made here by a few people that it is a problem with the "player" rather than the "character"...but ultimately, it is the character who is in the story, so I count it. But those characters that say, "I can do this or that outrageously unwise or disruptive course because it's in keeping with my alignment" reeeeally gets annoying after a while. Your character should/needs to be more than the sum of his alignment.

The "Trope" (if that's the correct word to use?): This is a "maybe" for me. Sometimes these are done exceptionally well. The gruff axe-wielding dwarf (i.e. the "Gimli" or the "Flint Fireforge"), the elf bow-specialist or the dark mysterious but ultimately good-hearted wizard are all examples. If they are played well/with a bit of individual personality, they can be great. But if they aren't, they essentially come off as the "clone/hack" and become tiresome really quickly. "Stop asking yourself what Legolas would do and ask yourself what YOUR character would do!"

The "Bad Name": Pure and simple. I can't take your character seriously, no matter HOW the character is played/created/what class they are, if you tell me your name is "Raistlin", "Puke Skywalker", "Darth <Anything>" or "Elfey Elferson". It's a game of imagination and creativity fer cryin' out loud. Take some vowels and consonants and put them in a blender til you get something you like. I don't care how "cool" they sounded in the book/movie or how "witty" you think you are being. Bad/Stupid/Silly names just immediately ruin immersion/setting continuity...for me and, likely, the other players. I hate it.

There's my coppers on that.
Good mornin' ENworld.
--Steel Dragons
 

kitsune9

Adventurer
My pet peeve is when a player can't decide on a name for his character so he calls himself "The Coweled One." (A terrific friend of mine did this in one of our games over 30 years ago...I still hate it.)

I can't stand dumb names myself. I'm reading a blog and one of the players named his character Charlie of the Sheen. Drives me nuts. ;)
 

Several pet peeves

1. The combat monster. He is so tough that the DM risks killing the rest of the party to challenge him. Of course the combat monster has no skills outside combat but the DM never forces social interaction on him so this flaw never comes out.

2. The wise moron. Generally a Half Orc barbarian whose int wis and chr add up to 18 in total, yet somehow are infinitely wise enough to know they should let the half long bard do all their social interaction, negotiations, and purchases for them.

3. The mirror. If I can instantly tell who you baed your character off of then you failed.
 

dAlephNull

First Post
They say the qualities you hate most in others tell you about yourself. Ironically, for me this is true for character choices.

Nothing pisses me off more than gritty-survivalist types. That one dude whose characters have a new fake name for every dialogue, a million PvP contingency plans, and talks like a ten-pack-a-day delta force veteran. And yet, maybe a good 40% of all the character's I have ever played have been just like this, and I'm sure my scheming infuriated my DM's then as well. Ironic? Funny? Probably not either.
 

KidSnide

Adventurer
I have a idiosyncratic pet peeve: professional adventurers.

There's nothing wrong with characters who like adventure or end up in difficult situations all the time (that's kind of the point), but characters who seek adventure for a living seem less interesting to me that characters who have goals, aspirations and professional lives outside the dungeon.

There's no bad-fun-wrong here. I don't object to the existence of games where a bunch of characters go around killing bad guys and gathering loot for the pure experience of it. Those games are fun and a core part of the genre. But that's just one variant of an endless series of, IMO more interesting, alternatives.

-KS
 

GreyLord

Legend
Players that make ineffective characters. I get that you're a special snowflake who wants to have some random assortment of roleplaying menagerie stuck together by sheer force of will, but the simple fact of the matter is that such a character is a detriment to the rest of the group. Work WITHIN the system, not AGAINST it.

Yeah those players who create some sort of combat monster that to them is the ideal killer of enemies, but can't speak themselves out of any situation and can only fight...insult the very shopkeepers they are trying to get stuff from, and basically can't do anything outside of combat to the point that they make the world extremely against them...so they get slaughtered by the locals and the King's army simply because they are so inept at anything but combat...Those characters really do stink...

Even worse, the ones that have no one in their party that can survive in a wilderness...yet they wander into the wilderness...and being perfect pros at combat kill everything they find...but since they have no wilderness skills get lost and starve to death whilst be death dealing machines...that's sort of disappointing....

:devil:;)
 

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