arwink
Clockwork Golem
Nice idea
random thoughts - If you're stealing from Harry Potter, go ahead and lift the idea of various houses. you may not want to play it up to much if you want to avoid an overt "Potter" feel, but you can easily add in the idea of fraternies or colleges in as a replacement. Something to instil that sense of competition, to give the Pc's someone to hate and strive against without necessarily destroying. Then, when the head of the college is toast and the allies are thin on the ground, there's a game of "can I trust them or can't I" when you start dealing with the Slitherin types.
Play up the social aspect as much as the adventure aspect. Run university sporting events, be it sprinting or magical football, where the PC's have a chance to interact with people outside of adventuring. This'll help set up the tone that it's a school, that they should be safe, and the campaign isn't all about combat. Then you take that all away from them, and who has the high score on the quiditch team doesn't mean that much anymore
Again, in the social vien, give the PC's a place to hang with others in their situation between adventures - a tavern with a chalk board that holds the names of all the recruit teams, alongside the number of arrests and commendations they've received. If it doesn't get trashed, it'd make an interesting place to hold resistance meetings later on - "Remember when we used to come here and compare tallies against Trogan's crew? man, seems so long ago..."
random thoughts - If you're stealing from Harry Potter, go ahead and lift the idea of various houses. you may not want to play it up to much if you want to avoid an overt "Potter" feel, but you can easily add in the idea of fraternies or colleges in as a replacement. Something to instil that sense of competition, to give the Pc's someone to hate and strive against without necessarily destroying. Then, when the head of the college is toast and the allies are thin on the ground, there's a game of "can I trust them or can't I" when you start dealing with the Slitherin types.
Play up the social aspect as much as the adventure aspect. Run university sporting events, be it sprinting or magical football, where the PC's have a chance to interact with people outside of adventuring. This'll help set up the tone that it's a school, that they should be safe, and the campaign isn't all about combat. Then you take that all away from them, and who has the high score on the quiditch team doesn't mean that much anymore
Again, in the social vien, give the PC's a place to hang with others in their situation between adventures - a tavern with a chalk board that holds the names of all the recruit teams, alongside the number of arrests and commendations they've received. If it doesn't get trashed, it'd make an interesting place to hold resistance meetings later on - "Remember when we used to come here and compare tallies against Trogan's crew? man, seems so long ago..."