Primitive Screwhead
First Post
First, this is a tangent from the WalMart thread, however please keep that discussion going on over there...and keep this thread on track. Thanks
This thread draws off a concept brought up by Jonny Nexus that needs, IMHO, more consideration. Here is the quote:
IMO the DnD world is halfway between stage 1 and stage 2. Drawing an arbitrary line in the sand, coin economy would work for items under 200gp. Items priced above that line would be in the barter system.
This arbitrary line would change the feel of most games, having heroes seek out master craftsmen and artificers to create legendary items, trading in whatever stuff they looted from the battlefield, etc...
If you were to adopt this view of the DnD Economy, where would you draw the line between Coin and Barter?
Does this view, in your opinion, better reflect the typical fantasy as represented in most popular fantasy novels?
Does this view, in your opinion, better cover the current oddities of the system wherein a 3rd level adventurer is richer than most landed nobles?
Thank you for your reasoned and 'non-buzzwordy' responses
This thread draws off a concept brought up by Jonny Nexus that needs, IMHO, more consideration. Here is the quote:
Jonny Nexus said:You could say there are three stages an economy can go through. (I'm making my own terms up by the way):
Stage One - Barter Economy: I will swap you a valuable item I have that you need (food say) for a valuable item that you have that I need (some cloth say). The problem with a barter economy is that it isn't very liquid in that it relies of me finding someone who has what I need who also happens to need what I've got.
Stage Two - Coin Economy: We will agree to use a particular portable and long-lasting substance whose quantity available is reasonably fixed as a standard item to barter. Gold, say. So I can swap my food for some gold you have and then later swap some gold for some cloth. This removes the need to pair up producers. However, it only works if I'm happy to swap gold for food today knowing that my gold won't be halved in price by tomorrow.
Stage Three - Money Economy: Now we agree to have a concept of money, represented by abstract tokens. I'm happy to swap my food for some otherwise meaningless bits of paper because I have enough faith in the future of civilisation (i.e. the government and the rule of law) to believe that tomorrow I will be able to swap those bits of paper for some cloth.
IMO the DnD world is halfway between stage 1 and stage 2. Drawing an arbitrary line in the sand, coin economy would work for items under 200gp. Items priced above that line would be in the barter system.
This arbitrary line would change the feel of most games, having heroes seek out master craftsmen and artificers to create legendary items, trading in whatever stuff they looted from the battlefield, etc...
If you were to adopt this view of the DnD Economy, where would you draw the line between Coin and Barter?
Does this view, in your opinion, better reflect the typical fantasy as represented in most popular fantasy novels?
Does this view, in your opinion, better cover the current oddities of the system wherein a 3rd level adventurer is richer than most landed nobles?
Thank you for your reasoned and 'non-buzzwordy' responses