Imaro
Legend
I would think this would have worked much better with a one dimensional L-N-C axis.
With 2-axis, "How much compassion should the laws show?" is already answered for you
by the Alignment system - the system tells you that whatever the LG say (presumably 'lots of compassion') is morally right; whatever the LE say is morally wrong.
This kind of debate is only interesting if both sides have strong moral claims, rather than
slapping an Evil alignment on Dirty Harry because he wants to blow away the bad guys -
presumably the 'other' bad guys (CE vs his LE).
"Morally" right does not equate to the correct choice when the rubber hits the pavement. A LG person might want no death penalty since that's the ultimate expression of compassion... but is that the right choice in the case of a murderer, how about one who is released and murders again? A traitor or spy who feeds information to enemies of the settlement? A thief who has stolen food from the granary to feed his family but has shorted the militia protecting the settlement on food for the winter...
I'm not seeing how knowing what the lawful good answer to this is makes it any easier in deciding since we're not talking about some idealized settlement in an idealized state where everything is perfect and can be judged outside of context. In other words it's not strong because of the moral claims to "good"... it's strong because those idealized moral claims can rarely be successful in the "real world" of the game without certain compromises... the interesting part is what and how does one compromise without going to far.