I see there is a division of opinions regarding alignments, which is both interesting and constructive.
I do get the points of the ones giving alignment high value, this proves both that there are arguments in favor of alignment and that there are several players that like the system to say the least.
I have 1 question for each group:
Firstly, to the ones supporting the alignment system:
Have you run or participated in any game where 1 or more players can not get along with his own character's alignment? To elaborate, I am talking about a large percentage of players, that create optimized characters that have some rp alignment-based restriction (ie in Pathfinder apart from paladins, clerics are dependent on their alignment since channel energy class feature depends on it as do domains selection or wizards with improved familiars should have 1 one step away from their own alignment etc). This player is here to have fun and part of his fun is to play the character he so carefully built. I am the DM and decide that his actions are not compatible with his alignment. Alignment change will affect his whole build though. Have you not ever met a player that does not accept the DM's decision or does so lightly? Isn't this ruining the fun for him and the team respectively (even more so if more than 1 such player is present in the group)?
And to the ones rejecting the concept of alignment:
Is it possible to run a game game without alignments given that alignments are so tied to the game mechanics? And if so, 1) how do you do it (I am talking actual mechanic regarding Detection spells, smite abilities, class features -ie cleric's domains or channel energy in Pathfinder- or even entire classes such as the paladin are based on alignment) and 2) don't you think it affects the balance, gameplay and overall experience of the game?
And to sum up, since at least to a respectable part of players, the alignment system might be a burden, shouldn't the game designers take this into account and reduce its impact on game mechanics?
I do get the points of the ones giving alignment high value, this proves both that there are arguments in favor of alignment and that there are several players that like the system to say the least.
I have 1 question for each group:
Firstly, to the ones supporting the alignment system:
Have you run or participated in any game where 1 or more players can not get along with his own character's alignment? To elaborate, I am talking about a large percentage of players, that create optimized characters that have some rp alignment-based restriction (ie in Pathfinder apart from paladins, clerics are dependent on their alignment since channel energy class feature depends on it as do domains selection or wizards with improved familiars should have 1 one step away from their own alignment etc). This player is here to have fun and part of his fun is to play the character he so carefully built. I am the DM and decide that his actions are not compatible with his alignment. Alignment change will affect his whole build though. Have you not ever met a player that does not accept the DM's decision or does so lightly? Isn't this ruining the fun for him and the team respectively (even more so if more than 1 such player is present in the group)?
And to the ones rejecting the concept of alignment:
Is it possible to run a game game without alignments given that alignments are so tied to the game mechanics? And if so, 1) how do you do it (I am talking actual mechanic regarding Detection spells, smite abilities, class features -ie cleric's domains or channel energy in Pathfinder- or even entire classes such as the paladin are based on alignment) and 2) don't you think it affects the balance, gameplay and overall experience of the game?
And to sum up, since at least to a respectable part of players, the alignment system might be a burden, shouldn't the game designers take this into account and reduce its impact on game mechanics?