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(+)Do Any TTRPGs Do Dueling Really Well?
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<blockquote data-quote="TheSword" data-source="post: 9115038" data-attributes="member: 6879661"><p>So WFRP 4e gets closer to this than 5e does…</p><p></p><ol> <li data-xf-list-type="ol">Attackers make an attack roll and it is opposed by a defender’s roll. The difference determines the effectiveness of the attack. Both are checks against skill with the particular weapon they are using.</li> <li data-xf-list-type="ol">The defender can choose multiple skills to defend with apart from their weapon. Including dodge, or even perform/charm etc in appropriate circumstances.</li> <li data-xf-list-type="ol">It is possible for the defender to retaliate with a damaging attack (critical) on a lucky roll just like a riposte.</li> <li data-xf-list-type="ol">Advantage is a mechanic that builds up with success and can be used to improve attacks (or spent jn the group advantage rules to get extra attacks or bonuses to combat/special tricks). It represents momentum in combat and talents like Feint, Reversal and Beat Blade can affect the momentum.</li> <li data-xf-list-type="ol">Weapons have different lengths so a person wielding a rapier has the edge over someone wielding a dagger. But it’s possible for the dagger wielder to get into the rapier wielder’s reach so they can’t fight as effectively. It’s called in-fighting.</li> <li data-xf-list-type="ol">Different weapons have many different special effects. For instance an axe can <em>hack</em>, which damages a shield or armour on a hit but is less effective at defending. A rapier is <em>fast</em> which gives a small benefit to attacking and allows the wielder to attack at any stage of the initiative order. A character can developed multiple fighting skills or focus on just one.</li> </ol><p></p><p>Anyway just my thoughts. Its not the only combat system but it’s the one that most seems to encapsulate what you’re talking about. Particularly the momentum!</p><p></p><p>There is even a duelist career!</p></blockquote><p></p>
[QUOTE="TheSword, post: 9115038, member: 6879661"] So WFRP 4e gets closer to this than 5e does… [LIST=1] [*]Attackers make an attack roll and it is opposed by a defender’s roll. The difference determines the effectiveness of the attack. Both are checks against skill with the particular weapon they are using. [*]The defender can choose multiple skills to defend with apart from their weapon. Including dodge, or even perform/charm etc in appropriate circumstances. [*]It is possible for the defender to retaliate with a damaging attack (critical) on a lucky roll just like a riposte. [*]Advantage is a mechanic that builds up with success and can be used to improve attacks (or spent jn the group advantage rules to get extra attacks or bonuses to combat/special tricks). It represents momentum in combat and talents like Feint, Reversal and Beat Blade can affect the momentum. [*]Weapons have different lengths so a person wielding a rapier has the edge over someone wielding a dagger. But it’s possible for the dagger wielder to get into the rapier wielder’s reach so they can’t fight as effectively. It’s called in-fighting. [*]Different weapons have many different special effects. For instance an axe can [I]hack[/I], which damages a shield or armour on a hit but is less effective at defending. A rapier is [I]fast[/I] which gives a small benefit to attacking and allows the wielder to attack at any stage of the initiative order. A character can developed multiple fighting skills or focus on just one. [/LIST] Anyway just my thoughts. Its not the only combat system but it’s the one that most seems to encapsulate what you’re talking about. Particularly the momentum! There is even a duelist career! [/QUOTE]
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