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*TTRPGs General
(+)Do Any TTRPGs Do Dueling Really Well?
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<blockquote data-quote="GMMichael" data-source="post: 9115391" data-attributes="member: 6685730"><p>Do not build it from scratch! I mean, yeah, you do you.</p><p></p><p>So, I'm thinking of a game that doesn't call these moves "riposte" or "styles" or "high attack," but there are similar dynamics there:</p><p></p><ul> <li data-xf-list-type="ul">If you don't defend, you have only your armor to protect you.</li> <li data-xf-list-type="ul">Opponents choose how (if) to immediately react to your attacks. Reactions can include defenses, counter-attacks, or dodges.</li> <li data-xf-list-type="ul">If you time it right (i.e. during your turn) you can roll a skilled attack into a series of blows. Or narrate all the blows as a single, unblockable attack.</li> <li data-xf-list-type="ul">3 actions per round translate into stamina. You can use up all your stamina before your opponent, or save some for later in the round.</li> <li data-xf-list-type="ul">Footwork is included in attacks and defenses, but taking a defensive stance or position can stall, but not prevent, the end of combat.</li> <li data-xf-list-type="ul">Having the initiative matters, and you can gain it by making an initiative sacrifice in the current round, if you didn't already have it.</li> <li data-xf-list-type="ul">You can roll the dice to go for the high result (the risky attack) or make the safer move and expect reasonable results.</li> </ul><p></p><p>Sound like a decent match?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9115391, member: 6685730"] Do not build it from scratch! I mean, yeah, you do you. So, I'm thinking of a game that doesn't call these moves "riposte" or "styles" or "high attack," but there are similar dynamics there: [LIST] [*]If you don't defend, you have only your armor to protect you. [*]Opponents choose how (if) to immediately react to your attacks. Reactions can include defenses, counter-attacks, or dodges. [*]If you time it right (i.e. during your turn) you can roll a skilled attack into a series of blows. Or narrate all the blows as a single, unblockable attack. [*]3 actions per round translate into stamina. You can use up all your stamina before your opponent, or save some for later in the round. [*]Footwork is included in attacks and defenses, but taking a defensive stance or position can stall, but not prevent, the end of combat. [*]Having the initiative matters, and you can gain it by making an initiative sacrifice in the current round, if you didn't already have it. [*]You can roll the dice to go for the high result (the risky attack) or make the safer move and expect reasonable results. [/LIST] Sound like a decent match? [/QUOTE]
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