empireofchaos
First Post
It's more interesting to me when they are, precisely because then metagame concepts are transformed into more tangible categories. Specialties in a class are called "archetypes" - they are modeled after particular heroic characters, which means they are really narratives that people in a game world accept, to varying degrees, construct identities around. Broader classes are really no different, and if you look at the history of the game, the more successful classes are patterned after paradigmatic heroes - Conan, Strider, Gandalf, Archbishop Turpin, etc. The notion that similar people in your world founded orders, or inspired others to follow in their footsteps is hardly far-fetched.
That said, just because someone identifies themselves with a particular class doesn't necessarily mean they belong to it in some sort of "objective" sense. Kind of like when more than 80% of Americans identify as "middle class"...
That said, just because someone identifies themselves with a particular class doesn't necessarily mean they belong to it in some sort of "objective" sense. Kind of like when more than 80% of Americans identify as "middle class"...