The classes, themselves, are much more complicated than they were - they get a feature at every level where they don't get a stat boost, and that's in addition to spells. Even the Champion has both short-rest and long-rest abilities. Trying to run a combat with four or five NPCs, each with its own class level, takes a lot of mental overhead to keep everything straight.Adding 5e class levels is easy. Certainly easier than in 3x/PF.
I did it that way when I DMed 3e, minus that math you mention.But at least those rules existed! As compared to 5E, which amounts to "make up whatever you feel like, and the only math involved is figuring out how much experience it's worth".
Can I change my vote? I said, "NPCs with class levels are rare" because hypothetically I could see building an NPC as a PC class. But in practice I never do this, so the true answer is "Only PCs have class levels."
Can I change my vote? I said, "NPCs with class levels are rare" because hypothetically I could see building an NPC as a PC class. But in practice I never do this, so the true answer is "Only PCs have class levels."
The classes, themselves, are much more complicated than they were - they get a feature at every level where they don't get a stat boost, and that's in addition to spells. Even the Champion has both short-rest and long-rest abilities. Trying to run a combat with four or five NPCs, each with its own class level, takes a lot of mental overhead to keep everything straight.
There's no reason why they need to die. You can just beat them up and then move on. We are heroes after all.I'm concerned by some of the comments in this thread which seem to imply that NPCs are being slaughtered in such vast numbers that simplifications are needed to keep combat complexity manageable. A system which encourages you to treat intelligent creatures like disposable chumps who exist only to be slaughtered in eighteen seconds or less is... problematic, in my view.