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Do players really care for the campaign setting?
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<blockquote data-quote="tek2way" data-source="post: 3144416" data-attributes="member: 6376"><p>Personally speaking, I find that the setting itself is secondary to the game I'm playing. While I love reading tidbits of information about a setting, how the setting feels is really controlled by how the DM plays it out.</p><p></p><p>Consider:</p><p></p><p>I ran a Silver Marches campaign back in 2002. Everyone loved it, because I tapped the info in the region sourcebook, as well as the Silverymoon online resource, to really force the "little touches" to the forefront. To this day, people cannot think of fondue without thinking of that campaign. I deliberately ignored a lot of "canon", and the players enjoyed it more (basically, there was no Drizzt, no Elminster, and Alustriel was just a non-statted npc).</p><p></p><p>When I've played in published settings, I enjoy the setting, but -- at the same time -- I could take or leave the setting stuff. For me, while it's neat to have a specific pantheon of deities to worship and places to go, if the game itself isn't grabbing my attention, then I certainly won't be into the setting (because I could just read it in my spare time).</p><p></p><p>When I play in a homebrew, though, I want to know all that I can about the setting. There's something magical about hearing a new piece of information, and suddenly realizing that it fits into the big picture at just such a location. Plus, the DM is also rather happy when that happens, too. I cannot get enough of the details in such a game, even if it's not quite as well run as another game. Perhaps it just appeals to the problem solver in me. *shrug*</p></blockquote><p></p>
[QUOTE="tek2way, post: 3144416, member: 6376"] Personally speaking, I find that the setting itself is secondary to the game I'm playing. While I love reading tidbits of information about a setting, how the setting feels is really controlled by how the DM plays it out. Consider: I ran a Silver Marches campaign back in 2002. Everyone loved it, because I tapped the info in the region sourcebook, as well as the Silverymoon online resource, to really force the "little touches" to the forefront. To this day, people cannot think of fondue without thinking of that campaign. I deliberately ignored a lot of "canon", and the players enjoyed it more (basically, there was no Drizzt, no Elminster, and Alustriel was just a non-statted npc). When I've played in published settings, I enjoy the setting, but -- at the same time -- I could take or leave the setting stuff. For me, while it's neat to have a specific pantheon of deities to worship and places to go, if the game itself isn't grabbing my attention, then I certainly won't be into the setting (because I could just read it in my spare time). When I play in a homebrew, though, I want to know all that I can about the setting. There's something magical about hearing a new piece of information, and suddenly realizing that it fits into the big picture at just such a location. Plus, the DM is also rather happy when that happens, too. I cannot get enough of the details in such a game, even if it's not quite as well run as another game. Perhaps it just appeals to the problem solver in me. *shrug* [/QUOTE]
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Do players really care for the campaign setting?
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