Turanil
First Post
Many of us, including me, love to create homebrew worlds, and strive to create the perfect one. However, do those who will play in it really care fo all so much work and "brilliant" ideas? Do the players really care for what exact campaign setting they are playing in?
I guess players care for the genre (high fantasy, dark sword & sorcery, pirates, steampunk, etc.), but do they really care for the setting itself? I mean: it history, kingdoms, whatever. Provided it is consistent and features the tropes one likes (i.e.: such as high fantasy with elves, etc., or low-magic with humans only), I suppose most players won't see much different in their gaming experience, whether it is set in this world or that.
Then, another consideration comes to my mind: in a traditional medieval age, most people are ignorant and superstitous, and rarely leave, if ever, the vicinity of their native village. Then, maps of the planets are rarely available, if existing at all. So I guess, one idea would be of taking an already existing world (preferably a homebrew that no player knows about), but not show any map to the players, and not tell them anything beyond their imediate region plus vagu rumors. Then, to make the game more fun to the players, only make sure to make it fit with their preferences (i.e.: like high fantasy with elves, etc., or low-magic with humans only).
I guess players care for the genre (high fantasy, dark sword & sorcery, pirates, steampunk, etc.), but do they really care for the setting itself? I mean: it history, kingdoms, whatever. Provided it is consistent and features the tropes one likes (i.e.: such as high fantasy with elves, etc., or low-magic with humans only), I suppose most players won't see much different in their gaming experience, whether it is set in this world or that.
Then, another consideration comes to my mind: in a traditional medieval age, most people are ignorant and superstitous, and rarely leave, if ever, the vicinity of their native village. Then, maps of the planets are rarely available, if existing at all. So I guess, one idea would be of taking an already existing world (preferably a homebrew that no player knows about), but not show any map to the players, and not tell them anything beyond their imediate region plus vagu rumors. Then, to make the game more fun to the players, only make sure to make it fit with their preferences (i.e.: like high fantasy with elves, etc., or low-magic with humans only).