Lord Zardoz
Explorer
Players usually dont care much about setting specifics
There are a few things that a given setting might provide that matter to the players.
1) Setting specific monsters (ie: Draconians in Dragonlance, the Awnsheileign in Birthright)
2) Setting specific classes (Artificer in Eberron, Knights of Solamnia, Wizards of High Sorcery of Dragonlance)
3) Setting specific races (Warforged, Shifters, and Changlings in Eberron, Kender in Dragonlance)
Beyond that, the players usually dont care much about who rules where. Game settings will give you all sorts of info about places the PCs never get to or NPC's they never meet, unless the DM is truly and insanely exhaustive in his efforts to use the setting.
The only real use that the setting details provide is they allow a DM to better run a campaign.
1) You have ready made bad guys and villians and often plot hooks if your stuck for ideas.
2) Things will remain internally consistent with respect to where things happen / who the players have spoken with.
3) With a published campaign setting, the players are not entirely witless about the world around them. If someone speaks of Vecna, the players dont need you to explain who Vecna is. If the players learn they are opposed by the Zhentarum, they will know who they are up against. It is very, very difficult to reach that point in a home brew campaign.
END COMMUNICATION
There are a few things that a given setting might provide that matter to the players.
1) Setting specific monsters (ie: Draconians in Dragonlance, the Awnsheileign in Birthright)
2) Setting specific classes (Artificer in Eberron, Knights of Solamnia, Wizards of High Sorcery of Dragonlance)
3) Setting specific races (Warforged, Shifters, and Changlings in Eberron, Kender in Dragonlance)
Beyond that, the players usually dont care much about who rules where. Game settings will give you all sorts of info about places the PCs never get to or NPC's they never meet, unless the DM is truly and insanely exhaustive in his efforts to use the setting.
The only real use that the setting details provide is they allow a DM to better run a campaign.
1) You have ready made bad guys and villians and often plot hooks if your stuck for ideas.
2) Things will remain internally consistent with respect to where things happen / who the players have spoken with.
3) With a published campaign setting, the players are not entirely witless about the world around them. If someone speaks of Vecna, the players dont need you to explain who Vecna is. If the players learn they are opposed by the Zhentarum, they will know who they are up against. It is very, very difficult to reach that point in a home brew campaign.
END COMMUNICATION