moritheil said:Whoa there. This gets back into the discussion of 3 weeks ago or so that spanned multiple pages and was an argument over "but I'm watching him, how come I don't react before he does?"
Sometimes people just move faster than you thought humanly possible, and beat you to it. I don't think there's anything wrong with that aspect of the system.
To use a really bad but universally understood example, suppose three human mooks (SWAT agents, maybe) close in on Neo in the Matrix. Sure, they have their weapons readied and they know he's there, but the man is blindingly fast. (I mean, he can dodge bullets!) I see no problem with him going first, catching the SWAT team flatfooted and (via Greater cleave) taking them all out.
The position that the rules are good because they are written this way does not wash.
Your Neo example is flawed. His physical stats are 28s.
Take Joe Hobo instead. 5 PCs with good stats wake him up and have arrows pointing at him. Joe Hobo is lying on the ground, was asleep, and has 6s in his Str, Dex, and Con.
Initiative is rolled. Joe Hobo rolls a 19 and gets a 17. Everyone else rolls 12 or less for 16 or less.
Although they were watching closely, Joe Hobo moves "blindly fast", gets up, pulls a weapon, moves 5 feet closer and kills one of the PCs.
That is just plain stupid because the initiative system has a generic flaw in it. The flaw is the D20 roll modified generally by +/-4 (give or take). If it was a 2D4 roll (bell curves are better for this type of thing), at -2, Joe Hobo would never win over the prepared Rogue with Dex 18.
Or, if the D20 rule had a +10 modifier to init for those that are prepared. Or, some such.
But as written, the rule is flawed and dumb for this example.
And although this is an extreme example, it still illustrates the general point. If something this dumb can happen in an example, it will happen as well in somebody's game.