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General Tabletop Discussion
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Do the official WotC adventures cheat with xp?
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<blockquote data-quote="LordEntrails" data-source="post: 7177876" data-attributes="member: 6804070"><p>Thank you for doing this. But as [MENTION=6677110]Nali[/MENTION]en asks, what about the random encounters and side quests? Also, 5 is not the designed for party size, as far as I know, 4 is. So, if your numbers don't include random encounters and side quests, then it looks like they might be pretty darn close.</p><p></p><p>Why do you see a need for a competition between homebrew and published adventures? It's not a trick imo, because it's not something that affects if I purchase or not.</p><p></p><p></p><p>Hmm, making me thing aren't you?</p><p>Well, XP is still needed as a guideline for new DMs. It is needed for groups that do not have a stable set of characters. It is needed as an emotional measure for those players who want to know how far or close they are to a level. It's needed in organized play.</p><p></p><p>Is it an illusion? Absolutely. The entire game is an illusion. But one that has meaningful constructs. XP is one of those. Note, meaningful does not mean required! Because, as you have pointed out, XP is not required to play the game in a meaningful manner.</p><p></p><p></p><p>Huh? They are not two sets of rules. XP is one set of rule that is intended to be used as <u>guideline</u>. Again, why the insistence on homebrew being in competition with WotC APs? They are different things. RAW even talks about using milestones. So PotA uses milestones while you choose to use XP for a homebrew. Both are acceptable ways to use the rules.</p><p></p><p></p><p>But fairness is subjective. Is it fair that Karl the Hammer gets half as much XP from killing the troll that Melinda the Bright gets because Cindy was at the game session and Mike was not? At that table it is. At another? Who knows? And really, other than than for the players sitting around each table, it doesn't matter how any other table plays, only that "fairness" is agreed upon at one table by the people sitting around that table.</p><p></p><p>Remember, all the rules are recommendations for play,not requirements. D&D thrives as a game of imagination and creativity. It is not a game of Candy Land where their are no choices only random die rolls.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7177876, member: 6804070"] Thank you for doing this. But as [MENTION=6677110]Nali[/MENTION]en asks, what about the random encounters and side quests? Also, 5 is not the designed for party size, as far as I know, 4 is. So, if your numbers don't include random encounters and side quests, then it looks like they might be pretty darn close. Why do you see a need for a competition between homebrew and published adventures? It's not a trick imo, because it's not something that affects if I purchase or not. Hmm, making me thing aren't you? Well, XP is still needed as a guideline for new DMs. It is needed for groups that do not have a stable set of characters. It is needed as an emotional measure for those players who want to know how far or close they are to a level. It's needed in organized play. Is it an illusion? Absolutely. The entire game is an illusion. But one that has meaningful constructs. XP is one of those. Note, meaningful does not mean required! Because, as you have pointed out, XP is not required to play the game in a meaningful manner. Huh? They are not two sets of rules. XP is one set of rule that is intended to be used as [U]guideline[/U]. Again, why the insistence on homebrew being in competition with WotC APs? They are different things. RAW even talks about using milestones. So PotA uses milestones while you choose to use XP for a homebrew. Both are acceptable ways to use the rules. But fairness is subjective. Is it fair that Karl the Hammer gets half as much XP from killing the troll that Melinda the Bright gets because Cindy was at the game session and Mike was not? At that table it is. At another? Who knows? And really, other than than for the players sitting around each table, it doesn't matter how any other table plays, only that "fairness" is agreed upon at one table by the people sitting around that table. Remember, all the rules are recommendations for play,not requirements. D&D thrives as a game of imagination and creativity. It is not a game of Candy Land where their are no choices only random die rolls. [/QUOTE]
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Do the official WotC adventures cheat with xp?
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