On page 15 of the PHB there is a table which is dear to the heart of every player, showing how many xp you need to earn to get to the next level. The DMG page 260-261 explains how to give xp for defeated monsters, non-combat challenges, and milestones. But if I follow these rules, even with generous interpretation, in a published WotC adventure, my characters level up far slower than the adventure suggests.
Example: Princes of the Apocalypse says in a boxed text on page 41: "Feathergale Spire is designed for a 3rd-level party, Rivergard Keep works best for a 4th-level party, ... Each outpost the characters overcome should advance them at least one level." For Feathergale Spire, assuming a standard group of 5 players, getting from level 3 to level 4 means handing out 8,000 xp. But all the enemies combined in the outpost are worth only just over half that, and even handing out a minor and major milestone reward leaves the players well short of level 4.
What is your experience with character advancement in the WotC adventures? Is it all story-based advancement, that is you just give a level to everybody at the end of a dungeon or story event without considering the xp rules and tables? What if, like it is well possible in Princes of the Apocalypse the players don't do all the dungeons, or don't do them in the "right" order?
Example: Princes of the Apocalypse says in a boxed text on page 41: "Feathergale Spire is designed for a 3rd-level party, Rivergard Keep works best for a 4th-level party, ... Each outpost the characters overcome should advance them at least one level." For Feathergale Spire, assuming a standard group of 5 players, getting from level 3 to level 4 means handing out 8,000 xp. But all the enemies combined in the outpost are worth only just over half that, and even handing out a minor and major milestone reward leaves the players well short of level 4.
What is your experience with character advancement in the WotC adventures? Is it all story-based advancement, that is you just give a level to everybody at the end of a dungeon or story event without considering the xp rules and tables? What if, like it is well possible in Princes of the Apocalypse the players don't do all the dungeons, or don't do them in the "right" order?