I suppose that's the downside of a game where the default is XP by monsters only. It would be nice to see adventures more explicitly state that if the characters do X they get Y XP.
Many (most? all?) of the AL adventures lay out exactly where players get XP from with minimums and maximums for all players involved. I like that. I'm running an updated version of B7 Rahasia and it has lots of tricks/traps for the players to overcome. Plus I've added some clues about other events. If the players can solve and overcome these obstacles and puzzles I'd like to give them more XP because, frankly, that adventure as I've converted it just doesn't have a lot of XP in it from monsters.
Many (most? all?) of the AL adventures lay out exactly where players get XP from with minimums and maximums for all players involved. I like that. I'm running an updated version of B7 Rahasia and it has lots of tricks/traps for the players to overcome. Plus I've added some clues about other events. If the players can solve and overcome these obstacles and puzzles I'd like to give them more XP because, frankly, that adventure as I've converted it just doesn't have a lot of XP in it from monsters.