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General Tabletop Discussion
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Do the official WotC adventures cheat with xp?
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<blockquote data-quote="Tobold" data-source="post: 7177896" data-attributes="member: 6691663"><p>Interesting! Do you have a source for this information? I know designed party size was 5 in 4E, but haven't really seen anything in the 5E DMG about it, except for a bit on encounter difficulties that suggests that parties smaller than 4 or larger than 5 need adjustments.</p><p></p><p>Anyway, back to the point: I maybe expressed myself not very well regarding the "competition" between homebrew and published adventures. The thing is that my group, and presumably other groups as well, is likely to play both. The RAW translate into needing 15 medium difficulty encounters to gain a level from level 3 to 10. I'm not saying that this for some reason is the perfect pace, but I'm saying that a group that plays both homebrew content where they level up every 15 encounters and published adventures where they level up evry 5 to 7 encounters are going to notice the difference and wonder why. The obvious solution is to double xp in homebrew adventures, at which point I wonder why WotC hasn't done that in the first place. As I said, I don't say that one leveling pace is better or worse than the other, but why first make a rules system with one leveling pace, and then publish adventures with a radically different one?</p></blockquote><p></p>
[QUOTE="Tobold, post: 7177896, member: 6691663"] Interesting! Do you have a source for this information? I know designed party size was 5 in 4E, but haven't really seen anything in the 5E DMG about it, except for a bit on encounter difficulties that suggests that parties smaller than 4 or larger than 5 need adjustments. Anyway, back to the point: I maybe expressed myself not very well regarding the "competition" between homebrew and published adventures. The thing is that my group, and presumably other groups as well, is likely to play both. The RAW translate into needing 15 medium difficulty encounters to gain a level from level 3 to 10. I'm not saying that this for some reason is the perfect pace, but I'm saying that a group that plays both homebrew content where they level up every 15 encounters and published adventures where they level up evry 5 to 7 encounters are going to notice the difference and wonder why. The obvious solution is to double xp in homebrew adventures, at which point I wonder why WotC hasn't done that in the first place. As I said, I don't say that one leveling pace is better or worse than the other, but why first make a rules system with one leveling pace, and then publish adventures with a radically different one? [/QUOTE]
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