Irda Ranger
First Post
It's a world of make-believe; nothing is ruled out. If WotC can re-imagine that half the elves in FR are suddently "Eladrin" (they're just not called that), I can re-imagine Dragonborn as the children of Draconians if I chose too; and maybe the 4E DLCS authors (whoever they will be) should consider it too.Dragonhelm said:Draconians have already found the means to reproduce, so that kind of rules out that theory (though it's an interesting one) ... Whether that rules out dragonborn in Dragonlance, I don't know.
You're right. It's a losing battle. Any PC race which actively encourages people to play it to be disruptive is a disruptive race.Dragonhelm said:I wouldn't just rename the halfling. Looking at 3e, they have some things in common, but a bonus against fear does not equal total fearlessness. There's also taunting to consider.
Also, I disagree with the assessment that kender are disruptive. Kender aren't disruptive; players are. Of course, this is a losing battle...
The 4E halfling is a well play-tested and popular race. It's more than 'close enough' to play the role of Kender. You can probably throw Fearless in there without messing things up too much, but I would leave Taunt out of it. If a player really wants to Taunt, they can take Skill Focus (Persuasion) and make a Skill Challenge (see the Iron Heroes rules) just like anyone else.
First off, saying "it's always been this way" is a losing argument with me. Mistakes should not be repeated out of fidelity to the past. As for what I would tell that player, I would tell them to make a real character. This is D&D, not Looney Toons the RPG.Dragonhelm said:I disagree with this assessment. Tinker Gnomes have been a playable race since Dragonlance began. What happens when you have a player who wants to play a tinker gnome and he can't?
Tinker Gnomes are not, and never have been, a real, playable option for heroic fantasy. They're jokes. They're comic relief. They're pathetic, and nothing they do ever works (that's the whole point of the Graygem's curse). Anyone who plays a Tinker Gnome that actually accomplishes anything isn't actually playing a Tinker Gnome.
I don't allow Tinker Gnomes for the same reason I don't allow Gully Dwarf or Flumph PC's.
Note however that I was so pissed by the Chaos War/Fifth Age crap that I haven't followed any developments in DL since then. I'm a 1E/2E guy only. So if the curse has been lifted since then I guess they can play a Gnome out of the 4E MM.
What I was suggesting was that maybe we should take a step back and think about whether having an active force for "Neutrality" is a good idea or not. It doesn't make any sense, and never has. The 4E alignment rules will seem to allow for the tug of war between Good and Evil, but perhaps we're better off without "Neutrality", and just let the (formerly) neutral Gods pursue their own ends (Knowledge, Illusions, Nature, Meditation, etc.) without any great care for the "philosophical" struggles between Takhisis and Paladine.Dragonhelm said:A huge theme of Dragonlance is the Balance of Good, Evil, and Neutrality. It is hard-wired into the setting. Perhaps this can become just a flavor piece or perhaps DL will need its own alignment rules. I don't know.
When I design my own 4E DLCS, I am going to actively consider that some gods (such as Gilean) are Unaligned. They just don't care about Good, Evil, Law or Chaos. Gilean cares about books, and recording history, and prophecy. End of story. To the extent he gets involved in the struggles between Good and Evil is solely to "tip the scales" towards the status quo. He knows that if Good or Evil ever wins that battle they'll then turn on him, as insufficiently zealous in pursuing their goals; which he doesn't want.
If the 4E DLCS authors don't even consider that option, they're not really doing their jobs.
Again, you need to take a step back. I think you're too close to the subject, and also stuck in a 1E/2E/3E mindset about alignment.Dragonhelm said:Lawful, yes. Rarely evil? Gotta disagree there too. Minotaurs as a whole worship Sargas (aka Sargonnas), the evil god of wrath. While the Kazelati minotaurs worship Kiri-Jolith, they're a minority. The minotaur nation, as a whole, is LE in alignment.
If we understand 4E alignment correctly (and we may not, but it's looking firm), there is no Lawful-Evil. There is only Lawful and Evil; not any combination thereof.
So, you have to ask yourself, are the Minotaurs more Lawful or more Evil? There would be no contest if this was a question of Good vs. Evil, but that isn't the question. Given that we must choose, I choose Lawful for Minotaurs.
This is a good thing, I think, because it makes clear the difference between the Ogres and the Minotaurs. The original race of Ogres has split into several races depending on their alignment and god: Good Irda, Evil Orgres, and Lawful Minotaurs.
That being said, not all Minotaurs are alike. I expect that if we broke down their population of aligned minotaurs it would be 90-95% Lawful and 4-9% Evil, with less than 1% as Good or Chaotic.
Mind you, I would classify both Kiri-Jolith and Sargas a Lawful deities, so Kaz might also be "just" Lawful. He's a much more complex than that, but everyone is. No one could be fully explained by the nine-point alignment system either.