Do we want one dominant game, and why?

Do we want one popular role-playing game to dominate the market?

  • Yes

    Votes: 50 26.5%
  • No

    Votes: 113 59.8%
  • I like fences

    Votes: 26 13.8%

Ariosto

First Post
amerigoV said:
Your fine. Its the native speakers that do not understand the language.
There are shades of meaning in the language, and multiple overlapping terms.

There are also different understandings (maybe town by town) of what things were like in the 1970s-80s -- or for that matter in 2000-2010.
 
Last edited:

log in or register to remove this ad


Odhanan

Adventurer
I like fences.

There are pros and cons to both situations.

In one case, you have one dominant game driving the market, and providing a template for others to follow, or differenciate themselves from. That's the paradigm we have had for the longest time in RPG history with D&D. If the leader goes down, it could take the whole "industry" along with it. There is a state of monopoly, and if you're a believer in capitalism and competition, that's not really a good thing. One game has it all, and it follows that more exposition flows from there for that single publisher.

In the other case, there is a a plethora of different games, and no clear leader. There is no leader to try to copy or differenciate yourself from, so it might lead to more diversity, and more innovation, and yet, without the benefit of a master template to follow, or not. After all, competition drives the market and no monopoly means more competition in terms not only of forms, production values and prices, but ideas also. If one of the competitors goes down, it doesn't take the whole "industry" with it. No one is "too big to fail".

Really, I would slightly lean towards the "no leader" situation, since I believe in a capitalism of ideas, but there really are pros and cons to both situations.
 
Last edited:

Remove ads

Top