Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you allow lucky feat and Wiz. divination portent feature for downtime activity rolls?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 7516471" data-attributes="member: 6796661"><p>Nope. Not core. It is a home brew rule based on (1) the training for levels variant in the DMG, (2) with pricing adjusted based on a suggestion by [MENTION=12377]77IM[/MENTION] in another thread I started (<a href="http://www.enworld.org/forum/showthread.php?653754-Training-for-Leveling-(DMG)-too-cheap&p=7500341#post7500341" target="_blank">click here for his post</a>), (3) and <a href="https://www.drivethrurpg.com/product/170217/Master--Apprentice-Gaining-New-Levels-With-Style-5E?cPath=266_22719" target="_blank">EN5ider #23 - Master & Apprentice: Gaining New Levels With Style</a>. I replaced the EN5ider "mojo" mechanic with an award of inspiration for a exceptional training results. Going into the full details would be tangent for this thread, but you are correct. My rules for training to level up are very much home brewed. </p><p></p><p>Now, I've found that in discussions like this I often have the concern raised that I will be harming the fun by using rules that lead to unequal results, especiall if the rules do not give equal opportunity to all characters. May it has something to do with my only having played OD&D and AD&D (1e) before a long period of time with no D&D, but this way of thinking feels alien to me. </p><p></p><p>While I like the modernization of the rules, bounded accuracy, and the overall better balance of modern D&D, even in 5e two characters are not going to have equal opportunity to do all things unless they are playing clones. </p><p></p><p>My rules are certainly more "fair" than OD&D and AD&D that capped levels for certain races, had race requirements for certain classes, and which had different XP requirements to level up for each class. I'm not bringing any of that into 5e. I'm simply using a mechanism that will make it possible for training to tougher (more time and more money needed to level up) if you roll poorly on training roles and also makes it possible for training to go very smoothly (less cost and time) and result in perks and inspiration. </p><p></p><p>I mean, in the spirit of "fairness" should I do away with all rolls for selling and buying non-mundane items. Just remove CHA roles for bargaining?</p><p></p><p>If my players hated this, sure, I could see sticking with a base non-variable cost and making the roles only apply to whether or not they get perks and inspiration from training. But the variable cost and time rewards players to take non-combat skills. If concerns are raised, rather than completely scrapping variable costs and time for training, I might provide other ways to improve a characters chances of good results during training. Already I allow inspiration to automatically bump a character up to next result tier. I could also see allowing self-study (Research downtime activity) to be used to help with training roles. </p><p></p><p>If a halfling school of Divination Wizard with the lucky feat and a saved point of inspiration has a chance for exceptionally good training results that no other character can match, well, I'm okay with that. It is his time to shine and anyone who has gone to school long enough has met someone who seems to "get all the breaks", breezing through their studies and careers on dumb luck.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7516471, member: 6796661"] Nope. Not core. It is a home brew rule based on (1) the training for levels variant in the DMG, (2) with pricing adjusted based on a suggestion by [MENTION=12377]77IM[/MENTION] in another thread I started ([URL="http://www.enworld.org/forum/showthread.php?653754-Training-for-Leveling-(DMG)-too-cheap&p=7500341#post7500341"]click here for his post[/URL]), (3) and [URL="https://www.drivethrurpg.com/product/170217/Master--Apprentice-Gaining-New-Levels-With-Style-5E?cPath=266_22719"]EN5ider #23 - Master & Apprentice: Gaining New Levels With Style[/URL]. I replaced the EN5ider "mojo" mechanic with an award of inspiration for a exceptional training results. Going into the full details would be tangent for this thread, but you are correct. My rules for training to level up are very much home brewed. Now, I've found that in discussions like this I often have the concern raised that I will be harming the fun by using rules that lead to unequal results, especiall if the rules do not give equal opportunity to all characters. May it has something to do with my only having played OD&D and AD&D (1e) before a long period of time with no D&D, but this way of thinking feels alien to me. While I like the modernization of the rules, bounded accuracy, and the overall better balance of modern D&D, even in 5e two characters are not going to have equal opportunity to do all things unless they are playing clones. My rules are certainly more "fair" than OD&D and AD&D that capped levels for certain races, had race requirements for certain classes, and which had different XP requirements to level up for each class. I'm not bringing any of that into 5e. I'm simply using a mechanism that will make it possible for training to tougher (more time and more money needed to level up) if you roll poorly on training roles and also makes it possible for training to go very smoothly (less cost and time) and result in perks and inspiration. I mean, in the spirit of "fairness" should I do away with all rolls for selling and buying non-mundane items. Just remove CHA roles for bargaining? If my players hated this, sure, I could see sticking with a base non-variable cost and making the roles only apply to whether or not they get perks and inspiration from training. But the variable cost and time rewards players to take non-combat skills. If concerns are raised, rather than completely scrapping variable costs and time for training, I might provide other ways to improve a characters chances of good results during training. Already I allow inspiration to automatically bump a character up to next result tier. I could also see allowing self-study (Research downtime activity) to be used to help with training roles. If a halfling school of Divination Wizard with the lucky feat and a saved point of inspiration has a chance for exceptionally good training results that no other character can match, well, I'm okay with that. It is his time to shine and anyone who has gone to school long enough has met someone who seems to "get all the breaks", breezing through their studies and careers on dumb luck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you allow lucky feat and Wiz. divination portent feature for downtime activity rolls?
Top