Hussar
Legend
You can "get with the times" if you want, man, but I'd encourage you to put down the club instead of beating yourself with it. You don't need to abandon the old Dragonlance experience, and you're free to say that this new lore about wild sorcery and whatnot is not lore that you're really interested in accepting for DL. It's okay to say "I think Dragonlance is a better setting without gnome wild mages." Or "I think Dragonlance is a better setting when everyone wants to restore the gods."
The fact that you can't play a Dragonlance game in 2016 and have that stuff be understood by newbies like me is a fact brought about by the designers' choice to change canon.
And that's the crux: we don't share a meaning, because the meaning changed, either deliberately or through sloppy design. That change made my play goals more difficult to realize. Canon changes caused the problem. If canon never changed, I'd be having a fun time playing an abjurer of the Tower or something, firing on all cylinders, and you'd not be feeling like you have to "get with the times." Because we'd be on the same page. Because there wouldn't be two similar-but-subtly-very-different pages. There wouldn't be two flavors of gnome canon (...there's gotta be a patent for a gnome canon somewhere in Mt. Nevermind...) competing at one table. There'd just be one, and it'd be the same one.
However, that would lead to stagnation and extremely boring settings. If the setting couldn't drift over time, it would wither and die. Times change, people change. Our outlooks change. 12 year old me has pretty different tastes than 44 year old me. That's just the nature of the beast.
Take Batman for example. If I want to play an authentic Batman character, which one should I choose? The Caped Crusader or The Dark Knight? Which one is "authentic"? AFAIC, they're both authentic. They both should be celebrated. We SHOULD have the 90's Batman cartoon AND Batman: The Brave and the Bold. Plus there's also Justice League Batman, which is a fairly different character as well. Which one is "authentic"?
Or, as another example, I'm still plugging away at starting up this Primeval Thule campaign. Now, I'd like to base it heavily on the old fantasy pulps like Conan. But, what is an "authentic" pulp experience? Should I include the incredibly distasteful bigotry and misogyny and outright racism of REH's Conan? That's certainly part and parcel of how the stories were originally written, whether you want to look at REH, or E.R. Burroughs, or any number of other authors at the time. Does my Primeval Thule campaign have to look like white supremacist fanfic in order to be "authentic"
If it does, well, call me a cheap knock off, because I'm certainly not going in that direction. But, for me, I'd say that the answer is no. In any artistic endeavor, you will always pick and choose what you like and reject what you don't like/want. Does removing Tom Bombadil make Peter Jackson's Lord of the Rings inauthentic? Does adding Arwen and greatly expanding her role? Again, I'd say no. Nothing is ever a direct copy of what came before. And every iteration will add new changes and new ideas. That's how art is created.
So, I really don't think it's a problem that your character is in the campaign. I was simply illustrating how frustrating the argument gets when people (like several people in this thread) insist that changes are "bad" while in the same breath have no problems telling me to "get with the times". I'd have no beef whatsoever if people were actually consistent in this. But they aren't, usually. Change is only "bad" when the observer doesn't like the change. Otherwise, it's "get with the times you grognard and quit ruining other people's fun".
I mean, [MENTION=40171]Shashara[/MENTION]k specifically says that he lost interest in Forgotten Realms when they introduced the Spellplague, because it changes the setting. But, he's also specifically told me that my understanding of Dragonlance is wrong because of the changes to the setting. He's a textbook example of what I'm talking about. And he's hardly unique in this. If changes to Forgotten Realms are bad because they do not respect what came before, why are changes to Dragonlance, which also are retcons based purely on marketing concerns (we've written this Tome of Magic book which has this new class, and we want to sell this book to as many players as possible, so, we'll rewrite Dragonlance to sell this book), perfectly fine?