TheAuldGrump said:
I have to disagree pretty thoroughly - having the war going on in the background does not mean that all the adventures have to center around the wars. Out of eight adventures that I have run only one of them deals with the war as anything other than an inconvenience and distant threat.
And if you go back to my post and read it again, you might see that I wasn't saying that every adventure
has to be around the war, but that, in my opinion, the war is THE first topic for any adventure in a jump-in-your-face kind of way. If you manage to create completely unrelated adventures, more power to you. The question was if "we" find it hard to create adventures for the IK. I do, and stated why....
I was actually a bit stronger in my terms when reading that 'The only other easy-to-see alternative is playing spy vs. spy games around...you guessed it...war secrets.' This is just utter nonsense.
...and there's no call to label an individual point of view as nonsense on the sole base of "I'm of a different opinion" either.
And much less than 50% of the book centers around the war, much closer to 10%.
The Auld Grump
And now I'm wondering if we're talking about the same book...the Iron Kingdoms World Guide? Where there's an entry for nearly every part of the human empires about how they are affected, preparing or trying to avoid the ongoing war? Where only the non-human parts are somewhat exempt from that, and even there you get a good view of whatever conflicts are cooking there? Of course, our mileage may vary, and maybe you're simply reading in spots I haven't looked at...but to me it's a lot more than 10% dealing with war, be it historical ones, or the current one.
But, as always...just my opinion.
And just for the record, I love the setting to bits, and I admire it for the detail, the flair and the fresh ideas it brought to the game. The Witchfire Triogy was what brought me in, and I still think they are great adventures. Just that the close ties to the Warmachine game don't do anything for me.