Maxperson
Morkus from Orkus
You're missing the primary portion.Wow, that's patronizing. Normally contributors might at most say something like I think you are wrong on this because of that. Anyway:
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So, yes, a fighter with a 10 constitution could, among other things, become 60% luckier between levels 1 and 2, per RAW.
But not normally and only for particular attacks.
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"On a hit, you roll damage". Presuming a minimum strength of 10 in melee there would be positive damage, and those hits would be more likely to bring a 1st level fighter to a bloodied condition than a fighter of second level and beyond.
"Dungeon Masters describe hit point loss in different ways. When your current hit point total is half or more of your hit point maximum, you typically show no signs of injury."
That can't happen if you're getting hit every time you get hit.
"When you drop below half your hit point maximum , you show signs of wear, such as cuts and bruises."
It's not until 49% down to 1% that you even show minor effects like bruises.
"An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you unconscious."
And there's the meat. Until you hit 0 you haven't been struck directly. So before 49% you really aren't being hit at all. From 49% to 1% you're being hit indirectly/glancing strikes. At 0 is the direct hit.
Training doesn't yield the same benefits of fighting for your life. You are practicing and learning, not being put in a situation where you are taking real damage.Me too, but combat training and tournaments up to the point where opponents yield might not necessarily need to constitute a fight for their life. Certainly, onlookers could relax back and observe while eating their popcorn. My analogies were to things like boxing, and to damage taken from the full range of "types": acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder.
Tournaments can kill you, so you're again going to be focusing on stopping that sword from cutting through your skull. An onlooker can observe and see who is more skillful, and perhaps comment on good or bad luck, but they aren't going to put that together with hit points. Especially since skill and luck are often in D&D not even associated with hit points. How is an onlooker or even the PC going to be able to tell the difference between getting lucky and not dying, but taking 10 points of damage and getting lucky via the lucky feat and the attacker missing and doing no damage?
All that means is that the first level guy got hit directly and the 8th level guy was missed completely since it didn't do enough damage to even show singed hair.True, but I thought types were still worth mentioning on the view that a damage type like acid might deliver its damage more consistently.
Nonetheless, yes, it's the amount of damage that matters, and 17 hit points of acid, bludgeoning,... lighting, or other damage would kill a first-level fighter even while a higher-level combatant could survive.