Ottergame
First Post
I am playing in a game where I, as a player, am in a position where I've devolped a not insiginificant part of the world, and have decided how a few NPCs close to me act. My GM has been accepting of this, thankfully. He understands that it's part of my characters history and background to set these people up as I have.
But that made me think, I have been in games where I've not been allowed to devolp my own characters background, much less those of NPCs. I want to know what the DMs here think. Do you let players decide the history, attitude, and general behaviors of those NPCs that would be close to them (family, friends, lovers) or do you stand firm and only let yourself determine what NPCs are like?
As a little background, my character is a senior member of a thieve's guild. I have determined that the guild is a somewhat more Robin Hood'ish counterpart to the cities other major guild, which is much more underhanded and darked. I devolped the background to two NPCs who are very close to mine, they are best friends and my lovers basically.
But that made me think, I have been in games where I've not been allowed to devolp my own characters background, much less those of NPCs. I want to know what the DMs here think. Do you let players decide the history, attitude, and general behaviors of those NPCs that would be close to them (family, friends, lovers) or do you stand firm and only let yourself determine what NPCs are like?
As a little background, my character is a senior member of a thieve's guild. I have determined that the guild is a somewhat more Robin Hood'ish counterpart to the cities other major guild, which is much more underhanded and darked. I devolped the background to two NPCs who are very close to mine, they are best friends and my lovers basically.
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