Thanks so much for all the responses!
The link Olive sent is really nice too, you guys ought to check that out if you haven't already.
When I didn't get any reponses to my original post, I figured it would be for 1 of 4 reasons:
1) The GUI I posted sucked so bad it wasn't worth a comment.
2) The GUI I posted was so great it didn't need a comment.
3) I don't like playing in towns so I never looked at it and I don't care.
4) I'm too lazy/apathetic to actually look at something and comment and/or I just lurk on these boards and never post anything.
I didn't think 1 or 2 was very likely.
And it's kinda hard to ask people if 4 is true, because if it is, you won't get any answers.
So I though ... 3 I could test with this poll.
Of course, I didn't think of answer 5, people don't visit the software forum and never saw it.
So it looks like a combination of 4 and 5.
Also, I don't know if I made it clear in the readme, but I'm only going to charge very much for this if I can make the generator what I have envisioned in my head (which would take half a book to write down). If it turns out I can't devote the time/energy to this to make it "the end all/be all" of town generators, then obviously it's not reasonable to charge (~$30) for a piece of crap.
So anyway, most of my free time for the last month or so was devoted to writing this GUI. I'm not sure how long it's gonna take to make it spit out a town, but I'll try to keep people posted.
I've DM'ed enough towns now over the years to have a bunch of nifty (to me anyway) ideas to help things along. I really want to capture the FEEL of a real town, so that when you are DMing a town and are mentally exhausted from work and don't feel creative, you can still give your players something fun to play in.
Stuff like:
certain items cost more or less because of a real economic/political reason, not just because of a diplomacy check vs. an arbitrary DC to modify the price from the PHB.
Whe they ask "Ok. we look around the room. Who's in the tavern?", the DM can give a list of ACTUAL inhabitants that actually have lives, and places they work, and places they live, etc...
The program as I envision it won't actually make a map of the town, just a list of every building/area and a reasonably full description of it's occupants, what it looks like, etc... Plus, several charts of stats for people, which people go to which tavern, who are that persons friends & enemies, etc...
Well, time will tell whether I'm just full of hot air, or if I can actually pull this off.......