Ahnehnois
First Post
I see the line of thinking. You want to give PCs the power to make magic items. You want to standardize everything to give it the "toolbox" feel of 3e. You want to cost to be meaningful and permanent, but not so devastating that no one would ever do it. I think on some level it was a good idea and a nice try.
But ultimately it just feels stupid and arbitrary and flavorless. What is XP to an in-game character? What does XP loss feel like? How can characters do the complicated metagame math to determine whether or not a level will be lost, etc.?
Bottom line: no I don't like XP costs for item creation.
But ultimately it just feels stupid and arbitrary and flavorless. What is XP to an in-game character? What does XP loss feel like? How can characters do the complicated metagame math to determine whether or not a level will be lost, etc.?
Bottom line: no I don't like XP costs for item creation.