Scott Christian
Hero
A bit of hyperbole here. Why would everyone take a background that is difficult, especially after a session zero where you explained to them - this is Barovia, you will be a fish out of water. So you better take something generic for it to work.Can they? I suppose. Is it going to make any sense, be helpful at all? No.. Is it going to start being a bit stupid when everyone in the party just happens to get so lucky? Yes, I think so. Let's say your characters have backgrounds criminal, noble, folk hero, gladiator, sage, sailor. Each one has a background feature that requires that they be recognized and given special treatment.
Except they're in Barovia, a strange land cut off from the normal world for centuries with no contact. A big part of the module is that the entire place is a mystery and they're fish out of water. How often can they "just happen to stumble across" people that know who they are? That sage is supposed to know who to contact to find info or where to go, but you know no one here and no one back home has ever heard of this place. The poor sailor of course is just completely SOL unless you redraw the map and add an ocean.
And to be fair, Ravenloft is a bit of anomaly. Avernus is as well. But I am not going to say those backgrounds can't be used or beneficial. Again, how hard do you want to work in order to make it feel natural to the story. You may even have to rewrite the background feature.
Well, you know I am a huge fan of in-world logic. It matters a lot - as a DM. As a player, there is no stopping the juggernaut that is, D&D. It is a mixed-up mesh of Marvel meets Monsters meets Minecraft meets Mad Max. It is beyond silly, and I have given up trying to be happy as a player who searches for a consistent world. As a DM, I can pull it off, no problem. But as a player playing 5e with different groups, forget about it. That's why I say any background can work because most settings are not as defined as Barovia or your home setting. And that is why the DM should just be allowed to say no - to any request by the players. The setting might dictate such a response. But if you don't have that setting mapped out or the adventure doesn't pigeon-hole you somewhere, anything in D&D can work.I like the idea of backgrounds and mechanically the additional proficiencies are useful and a good idea. But much like traits, bonds, ideals, flaws I just don't really see them widely used. The earlier background features are just too specific to be broadly used if in-world logic matters to the group. There's no innate magic to the older background features, but trying to make them work when it makes no sense to the scenario makes them feel like they are.