mamba
Legend
I don’t see it, they are no different from other people, and yes I assume my game is different from yours in that regardIt's a default assumption in D&D, change that and you're playing a very different game.
I don’t see it, they are no different from other people, and yes I assume my game is different from yours in that regardIt's a default assumption in D&D, change that and you're playing a very different game.
there are different kinds of special, there is special as in the way a celebrity or olympic athlete is 'special' or Special as a chosen one, the PCs can be special in the way of a celebrity and not have world bend over backwards for them the way it does a chosen one, a celebrity is still 'an ordinary person' in a way a chosen one isn't.It's a default assumption in D&D, change that and you're playing a very different game.
someone being heroic does not mean they are special in a way that affects e.g. how reliable their ‘mail’ is. They can perform feats few others can, but they still are bound by how the world operatesCharacters are described as "heroic" by the PHB, and I think that's an indicator of what is expected.
I see it like I see many things - it is both true that they are special and not true. It's true that they are the protagonists of the story and the ones that are played by Players of the game, and therefore have special considerations that can manifest in the world as the players (and DM!) desire. However, they are not (to me) innately special in the world. They don't have the fates on their side, they don't have the gods watching them. (At least, not at first - their actions during the game might change that, but there's nothing innately special about being a classed PC.I don’t see it, they are no different from other people, and yes I assume my game is different from yours in that regard
I see it like I see many things - it is both true that they are special and not true. It's true that they are the protagonists of the story and the ones that are played by Players of the game, and therefore have special considerations that can manifest in the world as the players (and DM!) desire. However, they are not (to me) innately special in the world. They don't have the fates on their side, they don't have the gods watching them. (At least, not at first - their actions during the game might change that, but there's nothing innately special about being a classed PC.
After all considerations, I would say that a PC's specialness will come as a result of playing them, but it's not inherent in them before it happens, if that makes any sense.
I disagree. If anything, its a default assumption of modern D&D. The full scope of the game goes far beyond the narrative notion of oh-so-special PCs.It's a default assumption in D&D, change that and you're playing a very different game.
Even if they are, being or believing yourself "special" makes The Dark Powers that run Ravenloft even more likely to twist the screws.That assumes that PCs are special, to be fair, a philosophy in which not everyone believes.
It seems like you're looking for reasons for the PC's feature to be useless, rather than looking for reasons for why it could work.
It's not weird for the Realms, where you can also reliably assume long-range communication is relatively common.--as should be expected in a place with that level of magic.One of the weird simplifications that is made for FR is that there are things like global organizations like the Zhentarim. If you don't make those kind of assumptions, I think it's unrealistic to expect to be able to reliably pass a message reliably. Why would they? Any message would likely have to go through multiple rival groups. That, and just having a criminal background means ... what? That you were some no-name runner? Maybe some minor flunky? There's nothing to indicate that you were important to the organization you belonged to.