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Do You Think Spare the Dying is a Problem?
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<blockquote data-quote="CapnZapp" data-source="post: 7436065" data-attributes="member: 12731"><p>What are you talking about? For Spare the Dying the system <em>worked</em>.</p><p></p><p>I'm not saying the playtest version would have been the stupidest spell, but I completely sympathize with the 2014 people of this thread. Being able to keep someone stable and up for eternity without even losing your action is just annoying as frak. Absolute shyte like that deserved to be taken out.</p><p></p><p>Anytime the game tells the player "this effect lets you do or not do this, no roll required" it is just a giant finger in the face of the DM. Nothing should get past a check (which the DM then can fudge if the story demands it).</p><p></p><p>Can't be surprised? Auto-detect creatures within a mile? Come on - every single such stupid thing is just bad lazy design.</p><p></p><p>Nothing wrong with giving a hero spidey-sense, or be a bad-ass ranger that can smell dinosaurs from a mile away. </p><p></p><p>But there needs to be a roll or condition involved, if only so the DM has plausible denial when the script tells the party the bad guy got away, or got the drop on them, or whatev.</p><p></p><p>Being a mighty dragon and get beeped by the low-rent druid just because some hack dev was lazy and didn't bother story-proofing his ability is damn annoying, since it would have been so easy to write it well. And don't get me started on probably the stupidest counter-proposal of all time, the hat of no-druids, or mind blank, or hide alignment. Stuff like "my fire spells ignore your puny fire immunity" only breeds twinkie monsters with "super immunity" and then the game goes down the drain. </p><p></p><p>The only proper solution is to. Not. Do. Absolutes.</p><p></p><p>The worst kind of game is one that empowers the player to shove the PHB in his DMs face and go "no they don't, says right here that trick doesn't work".</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7436065, member: 12731"] What are you talking about? For Spare the Dying the system [I]worked[/I]. I'm not saying the playtest version would have been the stupidest spell, but I completely sympathize with the 2014 people of this thread. Being able to keep someone stable and up for eternity without even losing your action is just annoying as frak. Absolute shyte like that deserved to be taken out. Anytime the game tells the player "this effect lets you do or not do this, no roll required" it is just a giant finger in the face of the DM. Nothing should get past a check (which the DM then can fudge if the story demands it). Can't be surprised? Auto-detect creatures within a mile? Come on - every single such stupid thing is just bad lazy design. Nothing wrong with giving a hero spidey-sense, or be a bad-ass ranger that can smell dinosaurs from a mile away. But there needs to be a roll or condition involved, if only so the DM has plausible denial when the script tells the party the bad guy got away, or got the drop on them, or whatev. Being a mighty dragon and get beeped by the low-rent druid just because some hack dev was lazy and didn't bother story-proofing his ability is damn annoying, since it would have been so easy to write it well. And don't get me started on probably the stupidest counter-proposal of all time, the hat of no-druids, or mind blank, or hide alignment. Stuff like "my fire spells ignore your puny fire immunity" only breeds twinkie monsters with "super immunity" and then the game goes down the drain. The only proper solution is to. Not. Do. Absolutes. The worst kind of game is one that empowers the player to shove the PHB in his DMs face and go "no they don't, says right here that trick doesn't work". [/QUOTE]
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