AzureKobold
First Post
Most everyone I've played with puts wizard in their class slot and then picks Fire Bolt, Burning Hands, Fireball, Magic Missile, Witch Bolt, Scorching Ray, Shatter, Fireball, Lightning Bolt, Phantasmal Killer, Cone of Cold, Chain Lightning, Circle of Death, Finger of Death, and Meteor Swarm (Disclaimer: I don't often play to high levels, but whenever people say "Oh, I can't wait to get this spell" It's always one of the above) Looking at the above spells I think "Aren't damaging spells for sorcerers?" I see no practical value in being a wizard and just taking damaging spells, when sorcerers get bonuses to their damaging spells. Isn't the point of wizards that they have access to more Enchantments, Illusions, Necromancy and Divination? I've always played Wizards for utility, my favorite 1st level spell is Sleep (I hate Burning Hands, why go up close to enemies with a D6 Hit Die? Or a D4 in earlier editions!) I love Animate Objects, Fly, Shield, Find Familiar, Suggestion, Misty Step, Hypnotic Pattern, Haste, Sending, Major Image, Watery Sphere, Evard's Black Tentacles, Polymorph, Greater Invisibilty (The Rogue will thank me later) Forcecage, True Seeing and Mind Blank. My favorite spell that deals direct damage is Melf's Minute Meteors, The spell I can't wait to get is True Polymorph. I thought Wizards were suppose to be Control, Buffing and Debuffing, how do other people play wizards?