I tried to impose a time limit once. It didn't work.
One player literally was reduced to a sobbing wreck and said "I get pressured at work. I don't want to get pressured by my friends!"
Another player always panics under a time limit. Makes really bad choices. Even though it technically doesn't take him any longer to make decisions without the time limit. It's a purely psychological thing. The mere idea of thinking he has a time limit makes him wig out.
So we got rid of it.
One player literally was reduced to a sobbing wreck and said "I get pressured at work. I don't want to get pressured by my friends!"
Another player always panics under a time limit. Makes really bad choices. Even though it technically doesn't take him any longer to make decisions without the time limit. It's a purely psychological thing. The mere idea of thinking he has a time limit makes him wig out.
So we got rid of it.