cybertalus
First Post
Depends on the character.
Sometimes a voice is so central to the concept of the character that I can't play the character properly without it, such as my old 2E cleric who was a former sailor. His voice was sort of a cross between Wolverine on the old X-Men cartoon and Arte Johnson's Dirty Old Man character from Rowan and Martin's Laugh In. Whenever I tried to do that character without the voice, I just couldn't play him right.
Other times my attempts at a voice just get in the way. When I played a monk in a game where all monks come from that world's Japanese-equivalent culture, my attempts at an accent came out sounding so much like the Trade Federation aliens in The Phantom Menace that I quickly stopped.
Sometimes a voice is so central to the concept of the character that I can't play the character properly without it, such as my old 2E cleric who was a former sailor. His voice was sort of a cross between Wolverine on the old X-Men cartoon and Arte Johnson's Dirty Old Man character from Rowan and Martin's Laugh In. Whenever I tried to do that character without the voice, I just couldn't play him right.
Other times my attempts at a voice just get in the way. When I played a monk in a game where all monks come from that world's Japanese-equivalent culture, my attempts at an accent came out sounding so much like the Trade Federation aliens in The Phantom Menace that I quickly stopped.