Aldarc
Legend
[MENTION=4937]Celebrim[/MENTION], as I'm not particularly interested in having conversations with walls-of-quote-text, I'll keep my comments brief. I'm aware that new systems may not be the sole objection to psionics, nor have I stated otherwise. Again, I was pressing particular the point about new systems. I'm glad that you are consistent with your application of class acccessibility in your games; I did not want to presume that you weren't. I disagree with your apology of the divine/arcane dichotomy (as well as a few points in your universal magic system discussion), but it is largely beside my point, which was primarily that the perceived "incoherence" of psionics is a subjective one derived from aesthetics (and, in part, as per your words, tradition rather than coherence) and not an inherently objective one.
I apologize that my words were too definitive. I should have said that it is a criticism commonly, if not unfairly, applied to psionics, albeit not solely to psionics.Not true, the 'no more new sub-systems' card is also played against new weapons, new archetypes, and of course, new classes, especially the Warlord.
I would not be opposed to constructing psionics along a similar line. That was the basis, after all, for the 3.5/Pathfinder psionics system.Yep, but they all reference spells, so though the system is different, they can re-cycle large portions of the existing rules.
I tend to disagree, as I find that psionics suits the fantasy genre incredibly well. It's subtle, mystical, and extraordinary sort of magic that exists in contrast to the bombastic nerd power-fantasy of the D&D wizard. I think we tend to get stuck in our genre a bit too much, and we forget magic outside of the realm of D&D-inspired fiction. Psionics/psychic magic is exceedingly common in a lot of romantic fantasy, powers commonly associated with witchcraft, South and Eastern Asian-inspired fantasy, superheroes (a sort of modern fantasy), science-fantasy, etc.It's certainly doesn't model magic found in most of the broader fantasy genre at all well. It's coherent enough mechanically, though, as any remotely workable system would have to be.