Hello everyone. The default assumption in D&D seems to be that people walk around in their armor all day long. Of course this only makes sense for the lighter armors, right? I've got a couple of questions.
1. Realistically, what kind of armor could you really wear for how long? Going about your business in a city? Standing at a guard post? Travelling on a road? Through wilderness?
2. Does anyone actually enforce the difficulty of walking around in full armor in their game? If so, how do you do this without hurting the fighter types too much? I'm thinking about what happens when you need to make an overland journey and have random-type encounters, or are doing a chase scene where an enemy is pursuing you overland for several days, harrassing you at every turn.
The heavier armors, like plate, have a chain hauberk or padded gambison underneath, no? Could the wearer use this lighter under-armor when they need to travel light, donning the heavy stuff when they know combat is coming?
Anyways, I am not too knowledgable about how armor really works and am interested in how people handle this, if anyone does.
1. Realistically, what kind of armor could you really wear for how long? Going about your business in a city? Standing at a guard post? Travelling on a road? Through wilderness?
2. Does anyone actually enforce the difficulty of walking around in full armor in their game? If so, how do you do this without hurting the fighter types too much? I'm thinking about what happens when you need to make an overland journey and have random-type encounters, or are doing a chase scene where an enemy is pursuing you overland for several days, harrassing you at every turn.
The heavier armors, like plate, have a chain hauberk or padded gambison underneath, no? Could the wearer use this lighter under-armor when they need to travel light, donning the heavy stuff when they know combat is coming?
Anyways, I am not too knowledgable about how armor really works and am interested in how people handle this, if anyone does.