gloomhound
First Post
They get hit points equal to their Constitution score (not modifier) plus 6
I like this idea and have used it myself in my game for starting PC's.
They get hit points equal to their Constitution score (not modifier) plus 6
The players in my game are ALWAYS(even at 1st)the ONLY heros in town, first doent ever have to be about ratcatching!
One of the problems I have with having large numbers at 1st level is that by 10th level they are 10 times as big, which means 5 times as many modifiers from buffs, and 10 times as many dice being rolled. There is a certain point were the simple number of dice being rolled slows down the game.
The first one is the 'housecast problem'. It's probably familiar to anyone in D&D, and the basic problem is this: there just aren't many useful numbers smaller than '1'. If a 1st level human is a 1HD monster, then there isn't much room for things smaller and weaker than a 1st level human.
*At the moment, there is no level 0.I don't understand why making the gritty part level 0 is such a problem. It seems to me that wanting it to be level 1 seems to be not only wanting to get your preference but to make sure said preference is foisted on as many people as possible even if they don't share that preference.
For this reason, it makes more sense to spread the different 'tiers' of the game out over more levels than it does to take the low levels and squash them into a new 0th level.The first one is the 'housecast problem'. It's probably familiar to anyone in D&D, and the basic problem is this: there just aren't many useful numbers smaller than '1'. If a 1st level human is a 1HD monster, then there isn't much room for things smaller and weaker than a 1st level human. Therefore, mechanically speaking, wasps, mice, rats, cats, dogs, and humans are all roughly comparable in attack power, and indeed their is a good chance that a wasp defeats a cat in combat or a house cat defeats a farmer.
This is another good point. With a death window that has historically been greater than the hp of many low-level characters, it's common to get knocked into negatives but still pretty rare to actually die. Increasing 1st level hp would be one of those cases of fixing a problem that didn't exist in the first place. Lethality is pretty low even in 'gritty' D&D.PCs die RARELY. Get knocked out and down? Sure said:PCs die RARELY. Get knocked out and down? Sure, happens frequently but die outright? Why was your wizard being critted by a greataxe? What the hell were your players doing?
i think this can be done easily without resorting to negative levels, that just gets confusing. "I'm a level -2...um, Ratslayer? Dishboy?" And especially if 5e ties in skills or bonuses to level, dealing with negatives will be problematic.
The first one is the 'housecat problem'. It's probably familiar to anyone in D&D, and the basic problem is this: there just aren't many useful numbers smaller than '1'. If a 1st level human is a 1HD monster, then there isn't much room for things smaller and weaker than a 1st level human. Therefore, mechanically speaking, wasps, mice, rats, cats, dogs, and humans are all roughly comparable in attack power, and indeed their is a good chance that a wasp defeats a cat in combat or a house cat defeats a farmer.
I don't understand why making the gritty part level 1 is such a problem. It seems to me that wanting it not to be level 1 seems to be not only wanting to get your preference but to make sure said preference is foisted on as many people as possible even if they don't share that preference.