I do but very seldom. Usually at the end point of a particular story arc only becuase the story arcs end with finding a specific Item that is protected or lost.
Characters are at 9th soon to be 10th level. so far I have had
Gorgulond's (SP?) Guantlet. Mainly becuase the party was new and I liked it. It was a little side trip but I used it to introduce the Prophecy the players are dealing with. Also the "Supervisor" there still communicates with the party Bard on occasion.
A Ogre Magi Lair. More a lair then dungeon. the difference being it was focused around a single monster with some trained/enslaved lackeys. Had a small maze and like 2 rooms with a long corridor to reach it. Not much of a "Dungeon" though physically it met the description.
The ancient (even for elves) Burial chambers of the first free King of the Elves (A drow of course, well now an Undead Drow). Mostly undead was much like the Ogre lair but with more undead and traps but it was pretty linear since they avoided the other 20 odd tombs of kings there.
And now they are about to enter into the Blue Crab a giant (by comparison) mechanical/magical crab that Gnomes built many years ago. This will be much more like a Dungeon than anything else. About 25 rooms and 20 corridors (all gnome sized) two seperate groups of inhabitants living in a semi-peaceful truce. With a Third big nasty locked away in one room by the two inhabitants. Should prove interesting hardest part is getting there is underwater and guarded by other nasties.
I don't do many dungeons unless they have a reason to exist. I do lots of town/city stuff with inn floorplans and houses were things can even be more complicated I think than a dungeon. Dungeons are more controlled then living places like a town/city. I also do a lot of cross country travel with the group, though now that Teleport has become available that may slow down a bit.
Later
Characters are at 9th soon to be 10th level. so far I have had
Gorgulond's (SP?) Guantlet. Mainly becuase the party was new and I liked it. It was a little side trip but I used it to introduce the Prophecy the players are dealing with. Also the "Supervisor" there still communicates with the party Bard on occasion.
A Ogre Magi Lair. More a lair then dungeon. the difference being it was focused around a single monster with some trained/enslaved lackeys. Had a small maze and like 2 rooms with a long corridor to reach it. Not much of a "Dungeon" though physically it met the description.
The ancient (even for elves) Burial chambers of the first free King of the Elves (A drow of course, well now an Undead Drow). Mostly undead was much like the Ogre lair but with more undead and traps but it was pretty linear since they avoided the other 20 odd tombs of kings there.
And now they are about to enter into the Blue Crab a giant (by comparison) mechanical/magical crab that Gnomes built many years ago. This will be much more like a Dungeon than anything else. About 25 rooms and 20 corridors (all gnome sized) two seperate groups of inhabitants living in a semi-peaceful truce. With a Third big nasty locked away in one room by the two inhabitants. Should prove interesting hardest part is getting there is underwater and guarded by other nasties.
I don't do many dungeons unless they have a reason to exist. I do lots of town/city stuff with inn floorplans and houses were things can even be more complicated I think than a dungeon. Dungeons are more controlled then living places like a town/city. I also do a lot of cross country travel with the group, though now that Teleport has become available that may slow down a bit.
Later