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does anyone else think half-orcs get gypped?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3247730" data-attributes="member: 1165"><p>I believe there's a reason a 15 is the high stat for 25 point buy. That's the lowest spellcasting stat you can have and still get 9th-level spells fast enough without a magic stat-boosting item.</p><p></p><p>At 1st-level, stat 15, 1st-level spells.</p><p>At 3rd-level, stat 15, 2nd-level spells.</p><p>At 4th-level, stat 16, 2nd-level spells.</p><p>At 5th-level, stat 16, 3rd-level spells.</p><p>...</p><p>At 12th-level, stat 18, 6th-level spells.</p><p>...</p><p>At 16th-level, stat 19, 8th-level spells.</p><p>At 17th-level, stat 19, 9th-level spells.</p><p></p><p>It comes pretty close here. If the spellcaster wasn't always boosting their primary stat, they'd be unable to cast their spells without a magical <s>crutch</s> item.</p><p></p><p>A half-orc sorcerer would either need to start with a 17* (dropped to 15) Charisma, or use a magic item to cast their 9th-level spells. The game is designed so that any high level character is going to have those magic items anyway (eg at 17th-level, the half-orc would have a +6 Charisma item, so 23 Charisma) but I have a problem with a sorcerer who can't cast spells without their magical crutch. I can take the save DC penalty, and the fewer spells, but if you can't even cast the spells without the crutch I consider that to be a seroius problem.</p><p></p><p>* You're unlikely to roll that, and it would cost <em>a lot</em> of points.</p><p></p><p>Having said that, I don't think it's a huge deal ... half-orc sorcerers are kind of rare, since anyone playing one would know they're (probably) going to be weak. Or you could play a half-orc gish, in which case you wouldn't need the ultra-high Charisma score.</p><p></p><p></p><p></p><p>I think that's a problem with the Intimidate skill. A 300 pound mafioso is intimidating. A 300 pound mafioso who threatens to have his men blow your shop up unless you pay for "protectin" is even more intimidating. If he or she is creative with their language, they're even more intimidating. An old lady threatening you that way probably isn't intimidating unless you know she's got the force to back her up ... by the rules, that might give a +2 bonus. (Lame!)</p><p></p><p>If the halfling threatens a character with a knife, claiming they'll "cut" you, I think they should be taking a penalty, as the threat isn't very credible unless you know the character is the halfling equivalent of Artemis Entreri, whereas an orc doing the same with a greataxe should get a bonus.</p><p></p><p>(Also, aren't there size modifiers to Intimidate? I could have sworn I saw that somewhere.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3247730, member: 1165"] I believe there's a reason a 15 is the high stat for 25 point buy. That's the lowest spellcasting stat you can have and still get 9th-level spells fast enough without a magic stat-boosting item. At 1st-level, stat 15, 1st-level spells. At 3rd-level, stat 15, 2nd-level spells. At 4th-level, stat 16, 2nd-level spells. At 5th-level, stat 16, 3rd-level spells. ... At 12th-level, stat 18, 6th-level spells. ... At 16th-level, stat 19, 8th-level spells. At 17th-level, stat 19, 9th-level spells. It comes pretty close here. If the spellcaster wasn't always boosting their primary stat, they'd be unable to cast their spells without a magical [s]crutch[/s] item. A half-orc sorcerer would either need to start with a 17* (dropped to 15) Charisma, or use a magic item to cast their 9th-level spells. The game is designed so that any high level character is going to have those magic items anyway (eg at 17th-level, the half-orc would have a +6 Charisma item, so 23 Charisma) but I have a problem with a sorcerer who can't cast spells without their magical crutch. I can take the save DC penalty, and the fewer spells, but if you can't even cast the spells without the crutch I consider that to be a seroius problem. * You're unlikely to roll that, and it would cost [i]a lot[/i] of points. Having said that, I don't think it's a huge deal ... half-orc sorcerers are kind of rare, since anyone playing one would know they're (probably) going to be weak. Or you could play a half-orc gish, in which case you wouldn't need the ultra-high Charisma score. I think that's a problem with the Intimidate skill. A 300 pound mafioso is intimidating. A 300 pound mafioso who threatens to have his men blow your shop up unless you pay for "protectin" is even more intimidating. If he or she is creative with their language, they're even more intimidating. An old lady threatening you that way probably isn't intimidating unless you know she's got the force to back her up ... by the rules, that might give a +2 bonus. (Lame!) If the halfling threatens a character with a knife, claiming they'll "cut" you, I think they should be taking a penalty, as the threat isn't very credible unless you know the character is the halfling equivalent of Artemis Entreri, whereas an orc doing the same with a greataxe should get a bonus. (Also, aren't there size modifiers to Intimidate? I could have sworn I saw that somewhere.) [/QUOTE]
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does anyone else think half-orcs get gypped?
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