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General Tabletop Discussion
*Pathfinder & Starfinder
does anyone else think half-orcs get gypped?
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<blockquote data-quote="Darklone" data-source="post: 3248513" data-attributes="member: 1372"><p>Just wanted to point out that a +2 to the mental spellcasting attribute means at low levels 1 spell/spelllevel more per day. That's huge. The DC isn't that important, but 5 instead of 4 spells rules.</p><p></p><p>And halforcs str +2:</p><p>As planned, use point buy 25. Noone does, but the class was balanced with point buy 25 in mind. Build a group, usually the only one with str 18 will be the halforc. Give him a twohanded weapon. He will cause +6 damage, the others +4. Two points of damage. Like Weapon Spec, a feat most fighters have and love. With the bonus of +1 to hit, it's like Weapon Focus and Weapon Spec. At low levels the halforc kills enemies with one or two hit, the others kill them with two or three hits. One hit difference means a lot for how many resources are wasted for the victory.</p><p></p><p>I do think that's a huge bonus. Granted, the difference gets smaller at higher point buys and at higher levels, but that's your type of game and you're free to change that. Noone forces you to play your game in a certain way. Just don't try to convince others that something is "broken" if you "broke" it for yourself <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Joke: </p><p>Moderators: I do want a rule that people with 3d10 drop lowest character generation are not allowed in "halforcs are weak" threads <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Darklone, post: 3248513, member: 1372"] Just wanted to point out that a +2 to the mental spellcasting attribute means at low levels 1 spell/spelllevel more per day. That's huge. The DC isn't that important, but 5 instead of 4 spells rules. And halforcs str +2: As planned, use point buy 25. Noone does, but the class was balanced with point buy 25 in mind. Build a group, usually the only one with str 18 will be the halforc. Give him a twohanded weapon. He will cause +6 damage, the others +4. Two points of damage. Like Weapon Spec, a feat most fighters have and love. With the bonus of +1 to hit, it's like Weapon Focus and Weapon Spec. At low levels the halforc kills enemies with one or two hit, the others kill them with two or three hits. One hit difference means a lot for how many resources are wasted for the victory. I do think that's a huge bonus. Granted, the difference gets smaller at higher point buys and at higher levels, but that's your type of game and you're free to change that. Noone forces you to play your game in a certain way. Just don't try to convince others that something is "broken" if you "broke" it for yourself ;) Joke: Moderators: I do want a rule that people with 3d10 drop lowest character generation are not allowed in "halforcs are weak" threads :D [/QUOTE]
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does anyone else think half-orcs get gypped?
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