Settings:
At this point you notice that there is no entry for "+1 Off-hand enhancement bonus". I submitted this bug report, but got back:
I also submitted another CB bug:
I'm getting the feeling that customer service is handling their software bug reports like game rules questions which is doing a disservice to the development team. Thoughts?
- Caster of some kind (Sorcerer, Wizard)
- "Intrinsic" option set on
- Dual Implement Spellcaster (feat)
- 2 non-magic daggers equipped
- Level 4 to be sure you have the +1 "Intrinsic" weapon enhancement bonus
- Pick an at-will power then look at it's damage breakdown
At this point you notice that there is no entry for "+1 Off-hand enhancement bonus". I submitted this bug report, but got back:
CustServ said:Unfortunately, there isn’t an official answer for the situation you describe. I’ve passed along this conversation to the game’s developers. Hopefully, we’ll see an update or FAQ entry covering it soon, but until then it’s up to the campaign’s Dungeon Master to decide. The DM is always the final arbiter on how they want their campaign to run. Have fun!
I also submitted another CB bug:
This is how I updated the report this morning after they said "nothing is wrong" to my original (only slightly less) descriptive bug report.CovertOps said:This problem can be seen as early as 3rd level:
1. Build a 3rd level sorcerer and be sure to have a 13 Con, 13 Dex
2. Take Tempest Magic
3. Take Dancing Lightning (encounter 3)
4. Take Thunder Slam (encounter 1)
5. Open the character sheet and on the card for "Dancing Lightning" in the "Additional Effects" section it will say "+2 to damage rolls when bloodied - Tempest magic." On the card for "Thunder Slam" in the "Additional Effects" section it will say "+1 to damage rolls when bloodied - Tempest Magic." The difference between the two powers is that one has both the Thunder AND Lightning keywords and the other has only Thunder.
In my opinion since the +1 base damage from Tempest magic is included already in the XdY + Z (specifically the Z part) then the "Additional Effects" should correctly say "+1 to damage rolls while bloodied - Tempest Magic" indicating the EXTRA damage you get to apply (2 - 1 = 1)
I'm getting the feeling that customer service is handling their software bug reports like game rules questions which is doing a disservice to the development team. Thoughts?