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Does anyone use Ardania as a campaign world?
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<blockquote data-quote="cavalier973" data-source="post: 6044925" data-attributes="member: 91595"><p>You play the part of a king of a fantasy kingdom. Monsters attack your settlement on a regular basis, so you must establish various adventurers' guilds to deal with the monsters. You do not control the adventurers directly, but rather set bounties to try to entice them to take some particular action (explore that area of the map, kill this troll, destroy the evil castle over there). I have both Majesty 1 (gold) and Majesty 2. Majesty 1 has quite a bit more flavor to it--there are descriptions of just about everything. Majesty 2 has the innovation of allowing adventurers to form adventuring parties (M1 saw the adventurers assist each other on an ad hoc basis). M2 has better graphics, of course, but as I say there seemed to me to be less flavor to the game.</p><p> </p><p>Both games rely on a "scenario" paradigm; that is, you start anew with each new scenario, although if I remember correctly, M2 allows you to bring one or two adventurers along, if they are of high enough experience. M1 had you start each scenario with level 1 adventurers.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 6044925, member: 91595"] You play the part of a king of a fantasy kingdom. Monsters attack your settlement on a regular basis, so you must establish various adventurers' guilds to deal with the monsters. You do not control the adventurers directly, but rather set bounties to try to entice them to take some particular action (explore that area of the map, kill this troll, destroy the evil castle over there). I have both Majesty 1 (gold) and Majesty 2. Majesty 1 has quite a bit more flavor to it--there are descriptions of just about everything. Majesty 2 has the innovation of allowing adventurers to form adventuring parties (M1 saw the adventurers assist each other on an ad hoc basis). M2 has better graphics, of course, but as I say there seemed to me to be less flavor to the game. Both games rely on a "scenario" paradigm; that is, you start anew with each new scenario, although if I remember correctly, M2 allows you to bring one or two adventurers along, if they are of high enough experience. M1 had you start each scenario with level 1 adventurers. [/QUOTE]
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Does anyone use Ardania as a campaign world?
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