cavalier973
Hero
Most of the adventure paths and modules (if not all of them) seem to focus on a serious campaign world in which the adventurers are seen as and referred to as mercenaries rather than adventurers. Does anyone use the "adventuring guild" concept anymore? Has anyone run a game using a world like that in "Majesty: the Fantasy Kingdom Sim"?
[ame]http://www.youtube.com/watch?v=s3XKifM9s-A[/ame]
[ame]http://www.youtube.com/watch?v=s3XKifM9s-A[/ame]