RangerWickett
Legend
My Alternate Hit Point Rules:
You gain a number of Wound Points equal to your Constitution score (1/2 your Con score if you're Small, twice your Con if you're large). Whenever you run out of hit points, any further damage is dealt to your Wound Points. At 0 WP you are incapacitated. At -1 WP you're unconscious and bleeding. At -10 WP, you die.
Wound Points heal at a rate of 1 per day of full rest, or 1 per week otherwise. Hit Points heal at a rate of 1 per level per hour, since now hit points represent exhaustion of vigor, rather than physical injuries.
If you are hit while flat-footed or immobilized, damage is dealt directly to your Wound Points. Unlike Star Wars' VP/WP system, critical hits do not deal damage directly to WP.
If you have any WP damage, you suffer a -2 penalty to pretty much all rolls, checks, and saves.
You gain a number of Wound Points equal to your Constitution score (1/2 your Con score if you're Small, twice your Con if you're large). Whenever you run out of hit points, any further damage is dealt to your Wound Points. At 0 WP you are incapacitated. At -1 WP you're unconscious and bleeding. At -10 WP, you die.
Wound Points heal at a rate of 1 per day of full rest, or 1 per week otherwise. Hit Points heal at a rate of 1 per level per hour, since now hit points represent exhaustion of vigor, rather than physical injuries.
If you are hit while flat-footed or immobilized, damage is dealt directly to your Wound Points. Unlike Star Wars' VP/WP system, critical hits do not deal damage directly to WP.
If you have any WP damage, you suffer a -2 penalty to pretty much all rolls, checks, and saves.